Welcome to GFLAnalysis!

If you would like a wiki editor account, please join the Discord and
ping @Council of Analytics in #moderation_centre with your request.

416

From Girls' Frontline Analysis
Jump to navigation Jump to search
This page contains changes which are not marked for translation.
Other languages:
English • ‎español • ‎português • ‎русский • ‎日本語


★★★★★

416

Speq hk416.png

Ammo hv.png


Xexo.png

GrenadierAoE

Buffs SMG
Damage +40%
HP 61 → 121x5
(605)
DMG 19 → 51
ACC 6 → 46
EVA 6 → 44
RoF 52 → 76
Armor -
Clip -
Crit 20%
Speed 10
Recommended
Initial CD: 8s
CD: 16s
Anti-Personnel Grenade: Launch a grenade that deals 15x damage to enemies within a radius of 1.5 yards.

Pros

Cons

Analysis

416AR is currently the only 5★ AP nade AR, and she has well-rounded stats which allows a variety of buffs to be applied with great effect.

416AR’s Anti-Personnel Grenade excels in dealing high AoE damage to enemies who were beefy enough to survive until its initial cooldown. 416’s grenade has the most powerful multiplier of 15x thanks to her 5★ rating, letting her one-shot most enemies. Her tile buff is also extremely powerful; no other AR can provide a 40% FP buff to SMGs.

Her SPEQ, the EOT XPS3, is an equipment that combines the traits of an EOT and a VFL. Despite its lower Crit Rate, the EOT XPS3 actually adds about as much damage as a VFL thanks to its other stat bonuses and lack of an RoF penalty. When enemies start coming with enough HP to survive AP grenades, this SPEQ can become quite useful to have for day battles.

As a grenadier with a high initial cooldown, 416AR is not as flexible as self-buffer ARs and cannot take advantage of her strong skill in all situations. For fights shorter than her Initial Cooldown or boss battles where her AoE damage is irrelevant, self-buffing ARs are often preferable.

For naders however, she remains one of the top picks if you need an AR that can output a steady amount of damage and can deal with hordes well. Recommended against large hordes of beefy enemies.