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AR70

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★★★

AR70

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Ammo hv.png


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AoEGrenadier

Buffs SMG
Accuracy +75%
Rate of Fire +16%
HP 55 → 110x5
(550)
DMG 18 → 50
ACC 6 → 44
EVA 5 → 41
RoF 48 → 71
Armor -
Clip -
Crit 20%
Speed 10
Not Recommended
Initial CD: 8s
CD: 16s
Anti-Personnel Grenade: Launch a grenade that deals 11x damage to enemies within a radius of 1.5 yards.

Pros

  • Nothing

Cons

  • Low base RoF
  • Poor tile coverage making it difficult to buff the offtank
  • Limited monthly login reward doll (December 2018)

Analysis

AR70 shares similar characteristics to ARX-160AR in the way that they both have the same multiplier nade and shares fairly similar stats. This also means she faces competition with M4 SOPMOD IIAR and 416AR, whom she loses against due to her weaker stats, weaker nade and worse rarity due to being a monthly reward doll (unless you started playing during the month and got her, then you still have problem of needing to spend cores on her). Remember, AP nades are inherently much more niche than Zas M21AR, FALAR or self-buffers, making it so that you'd at best invest in only a couple, and it is wiser to just invest in the best ones, IE. 416AR and M4 SOPMOD IIAR.

The difference between AR70 and ARX-160AR is the tile buff and formation. Having her tile pointing upward is slightly better, but still not very preferred due to taking away the 4 position. Her buff is worse sadly. RoF buff over FP buff limits her target to only SR-3MPSMG, as SMG naders would rather taking the FP buff. As with any SR-3MPSMG comp, the best way to protect SR-3MPSMG is via overwhelming DPS, and a 3★ nader is not suitable for such task even with the tile buff. Not Recommended.