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Damage or firepower is the stat that determines how much damage you do. It is the core value in determining critical strike damage, and any damage multipliers that skills have.

Damage can be reduced through armor. This reduction is a flat reduction (e.g. 70 armor is able to reduce incoming damage per hit by 70). This can be mitigated by having AP.

Note that critical strike damage is calculated using the damage after armor has reduced it.