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|HP||66 → 132x5|
|DMG||21 → 57|
|ACC||6 → 43|
|EVA||5 → 38|
|RoF||49 → 72|
|Initial CD: 6s|
|Grenade Salvo: Launch 3 grenades consecutively that deals 5x damage to enemies within a radius of 1.5 yards.|
The 5★ T-Doll rewarded from the first in-app purchase in EN. Many people are likely to have our fashionista in their armory. FAL is a nade AR, which means she should be very similar to and , right? Not really.
Despite being a nade AR, FAL can also handle generic battles with ease. It's all thanks to her unique nade skill, being separated into 3 more modest nades instead of 1 single overkilling nade. On top of that, the skill also has a shorter initial cooldown of 6s comparing to the usual 8s of other nade skills. FAL can unleash her nades earlier as well as spread their destructive power out properly. As a trade-off, she takes longer to deploy all 3 nades, and she relies heavily on skill investment to make her weaker nades more lethal.
On the other hand, her stat spread is not as well-balanced as your typical naders and . Her poor RoF affects her performance outside her nade, and the FP advantage tends to not make up for the difference. A minor set-back as FAL is specialized at causing large AoE destruction, rather than providing constant damage output. She is Recommended for corpse dragging.