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Interactable infrastructure on a node that acts as a barrier. If it is closed, neither you or the enemy can get through, while if open, both you and the enemy can pass through. A Console linked to the gate is used to open / close it. Some consoles are one-time use for enabling more gate control for other consoles. If it closes with either your / enemy echelon on it, they take damage. A tactic in older servers (and still usable here) is to soften up tough opponents by repeatedly slamming them with the gates. Take note, an enemy / echelon slammed can still leave the gate node. Currently released in EN via the VA-11 HALL-A collab event. Can also mean being "gated" or being stopped from moving on by a certain aspect, such as "gated by cores" etc.