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Glossary

From Girls' Frontline Analysis
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 Definition
0-2Popular stage for corpse dragging due to the both the experience and core gain from it. Corpse dragging needs a somewhat specific team to make it effective. A guide to 0-2 Dragging can be found below.
16LabGameplay wise, refers to the 16Lab equipment obtainable from special events. Statistically wise, they are identical to the 5★ variants of equipment, but are fully calibrated to max on obtaining them.
5HG
5HG
5HG
ACCStands for Accuracy Stat. Depending on your units' ACC stat, you might want to equip a certain type of scope. Check essential contents on Discord / Link on right for more info.

Gallery

Accuracy and scope recommendations
AP
AP
AP
APCR5★ HV Ammunition Equipment equipable by ARs.
APKAndroid Application Package. Particularly important for those who need the file for their devices or emulators. GooglePlay APK can be found on the link on the right. In case, you are unable to use this link, you can inquire on ask-help for assistance.
AR
AR
AR
AR TeamM4A1AR, ST AR-15AR, M4 SOPMOD IIAR, M16A1AR and RO635SMG are all part of this squad. Gameplay-wise all are often used and leveled due to each of them being capable in their own ways. For the lore version of this entry, click on the link to the right. (Beware of unmarked spoilers in lore page!)
ARSMGEchelon which uses Assault Rifles and Submachine Guns and sometimes an HG for buffing. This type of team is generally good versus most content. A simple guide to how to build an ARSMG team, courtest of Omega Hymen Buster can be found on the link below.

Links

ARSMG Teambuilding Doc
AWStands for Arctic Warfare Event.
Abandoned GoliathInteractable object on the combat map introduced via the VA-11 HALL-A collaboration. These can be picked up by your echelons and on specific nodes in the map, and then planted to destroy targets on the map and damage enemies.

Gallery

That's how it looks on the map node
AccuracyAccuracy is the stat governing the mechanic of hit-rate. By itself, accuracy is not a useful indicator for how often your dolls will hit the target. This is because hit-rate is calculated using the value of the doll's accuracy compared against the target's evasion stat.
AchievementRewards for completion of certain tasks in maps / over time. These are automatically awarded to you once returning to the main screen after achieving a certain goal. You can check the Achievements tab in the index tab at the bottom of the main screen to look through known achievements and their rewards. (Click on the button with two triangles to switch out the options). Rewards are hugely varied, so be sure to look through them if you’re looking for a particular rewards / achievement. Some achievements are hidden as well, particularly those linked to maps.
Adv SimRefers to the advanced version of simulations that cost 3 sim energy to do. Usually used in conjunction with data sims / exp sims. (adv data sim or adv exp sim). Contextually can change depending on the usage / day referred to. For more information on simulations in general click on the link to the right to jump to the general entry for simulations.
AegisSlow moving armored unit utilized by both Sangvis Ferri and KCCO. Aegis’ are armored, have 0 Evasion, move slow and hit for pitiful damage. Their high life and armor however, allow them to “tank” damage to buy time for their harder hitting comrades to wreak havoc on your teams. KCCO’s Aegis’ are even beefier with more HP and armor. AP ammo is a big help, and a must versus the latter version. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!

Gallery

That's how it looks

Links

Enemy Analytic
AffectionA numerical representation of your bond with a T-doll. The higher the number, the closer the bond which gives perks such as an increase of 5% for Accuracy, Evasion and damage at 90 Affection. At maximum affection, Oath becomes available (see Oath for more details) which further increases the affection cap to 150, and grants 5% more to the above stats among other perks. Combined with Mod this had additional perks, see mod entry for details.

Affection can be gained via their participation in battle (leaders / MVP earn more), gifting them costumes / sweets in the dorms, dorm coziness and clicking on them in the dorm daily. Affection can also be lost however. If a T-doll is killed in battle, they lose 10 affection and the others will lose 5. If all are killed, then all will suffer the 10 affection penalty. Retreating, or loss by enemies getting past you don’t have affection penalties. Also, the above does not apply in boss fights or combat simulations.

Alternatively, Affection can refer to Kalina’s affection gained from tapping her daily and purchasing items with gems in the shop. Higher affection increases the range of gifts and the amount of them she can give.

Gallery

This thing on the doll information screen
AggroCertain mobs on the combat map will chase an allied echelon once they enter it’s “aggro” radius. Areas marked in the red glowing circle are considered the range of its aggro. You can press and hold on enemies on the map to see their aggro radius (if any). Take note that in the event of multiple aggros, the closest one will be “marked” as the target and that certain radar nodes can alter aggro.

Gallery

That's how it looks
Airborne FairyRefers to the Paradrop Fairy. Noted because of its extreme tactical application once fully upgraded. Often used in conjunction with Para Route to reflect a route taken for a stage that requires the use of the Parachute fairy to accomplish.

Gallery

Image of a 5* Para Fairy
AirstrikeRefers to the airstrike fairy, notably their skill which does a large AoE strike on the enemy. Can be used in conjunction with the stage 6-3N for easy experience. A video guide by Ceia can be seen on the right for a detailed explanation on 6-3N farming. Aside from having a very useful skill that activates at a useful time, also has useful aura buffs for damage, Accuracy and Evasion. Her skill is the bane of units such as Dinergates and Tarantulas.

Links

index=7&t=0s Video of it in action
AlchemistSangvis Ringleader fought in 6-6, 6-4E and 6-6N. Boasting high damage and other stats, she’s quite a dangerous boss to deal with. Furthermore, her skills in which she prepares for an attack in which she visually splits herself and does a massive barrage of damage on the target. This will almost certainly bring them down to critical health so be warned! However, you can use this against her as if you retreat at the right moment before she splits, she will cancel her attack and stall for quite a while and not do anything. This will allow you pile on your damage to defeat her. Otherwise, kite and deal with her as necessary. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!

Gallery

Alchemist on the map and in battle

Links

Enemy document link
Ammo BoxStands for Ammunition Box, the Machinegun exclusive equipment that fits in the T-Doll slot. Adds ammo, allowing them to shoot for longer before having to reload, but slightly decreases Evasion.
Anna FairyVA-11 HALL-A collaboration fairy obtainable from the event store. Considered as a pseudo-sidegrade to the Warrior Fairy. It costs 80 White Knight Armor Fragments to purchase and 3 are available from the store. Since fairies can be expensive to produce, these should be highly considered to be obtained.
Anti-RainAnti-rain is the official name for the AR team (consisting of M4A1AR, M4 SOPMOD IIAR, ST AR-15AR, M16A1AR, and RO635SMG).
AoE
AoE
AoE
ArchitectSangvis Ringleader encountered in AW, DD, Cube/Cube+ and potentially other events. Her attacks are quite strong and are even sometimes aimed at your backline making her a dangerous adversary. To top it off, her skills have a large area of effect to boot and are centralized at a member of your echelon. Because of this, try not to have units at the center column as one of her skills is a 3x3 area which means anything hit in the center will likely deal a large amount of damage to the rest of your squad. Aside from this, a plus AoE attack can be thrown out as well. Mobile units such as ARSMGs are Recommended due to how much movement is needed when fighting her. Lastly do take note that if your units ever get out of range when fighting her due to maneuvering them around, they might get hit when they maneuver back into range. Micro carefully to avoid this happening! For more information on this enemy and others, check out GFC's Enemy Analytic on the right!

Gallery

Architect on the map and in battle

Links

Enemy document link
ArmorStat which decreases the damage taken by the amount you have. SGs have this stat by default and can be increased via the armored vest SG-exclusive T-Doll equip (minus the fact M16 can also equip it) as well via buff tiles and other fairies. M16 can also obtain a SPEQ which grants her armor helping make her even more effective for 0-2 farming for 1 AR dragging. Take note you cannot completely nullify damage even if the armor stat is higher than the damage you take; instead you will receive 1 damage. Certain enemies have this stat as well so be careful and take that into account. Can also refer to the Armor Fairy, notable mostly for its high armor aura buff as well as significant boost to both damage and crit damage. Combined with its skill can add a large amount of armor to largely reduce damage, but the use of this can be debatable due to few battles requiring that much armor (ie: Garm Fight in Deep Dive.)
Armor StackingArmor stacking refers to specifically building a team that increases a SG's (or M4A1ModAR's/M16A1AR's) armor value. This is used to reduce a highly accurate enemy's high Firepower when it is too high for a normal SG to handle and/or to inflate the team's CE to high levels. Enemies this has been used against are: Judge, Garm, SWAP Dragoons, Pyxis, Gustav, and Coeous.

It can also be used for 12-4E farming with M16A1AR or counteracting the armor debuff from Parachute Fairy.

Buff Sources

Sources of armor are:

Notable Examples

The best raw armor aura and skill comes from the aptly named Armor Fairy. There are additional potential fairy bonuses from the Armor I or II talents and Suee or Construction.

Notable MG armor buffers are NegevMG with the largest armor tiles at 20%, RPK at 18%, and QJY-88MG's unique tile layout letting her be a third armor buffer in a team with two SGs.

Am KSGSG and FP-6SG have the highest base SG armor at 24, and Am KSGSG can self-buff her armor, albeit with a long initial cooldown.

Firepower debuff skills from dolls like TEC-9HG or M1895HG can lower the armor requirements as they affect the damage before armor is applied. On the flipside, skills that reduce damage taken like FP-6SG's or M870SG's apply after armor, and so would not help nearly as much with armor tanking.

It should also be noted that one of the stats the Para Fairy debuffs by 40% is armor, so armor stacking becomes significantly more difficult for parachute debuffed teams.

Flashbang ammunition is a shotgun shell that SGs can equip. Most notably for armor stacking, it reduces any damage taken by 3. This value isn't actually armor, as it applies after armor reductions and is unaffected by armor buffs. It even applies on attacks that typically ignore armor. If an enemy does less than 1 damage, it defaults to 0 damage and displays as a miss. What this enables is SGs becoming quite literally immortal against anything that cannot pierce their armor.

Calculation

Due to the nature of armor, there is no point stacking armor past a certain point since attacks can do a minimum of 1 damage. But being even one point short means double the damage taken, so it helps to know what value to aim for when armor stacking. If the enemy is subject to damage variance, the goal is:

Effective Armor ≥ Effective Enemy FP * 1.15 - 1

Judge, the enemy commanders most commonly armor stack against, thankfully does not have damage variance. So the goal would be:

Effective Armor ≥ Effective Enemy FP - 1

Flashbang ammo turns this on its head, being able to reduce enemy damage to 0. To achieve this:

Effective Armor + 3 ≥ Effective Enemy FP * 1.15

And for Judge:

Effective Armor + 3 ≥ Effective Enemy FP

Links

For further details how to calculate effective armor and firepower, refer to Night's Damage Determination Thesis.
Armored Humanoid Type S.F EnemyAegis enemies fall under this category. A common place to farm this type of enemy for weeklies, especially early on, is at 1-4N. Can be completed with Armored Machine Weekly quest below to be efficient.)
Armored Machine Type S.F EnemyNemeum, Manticores and Tarantulas fall under this category. A common place to farm this type of enemy for weeklies, especially early on, is at 1-4N.
At Position (Number)Refers to the position where a T-Doll should be placed in the 9 square grid using the keyboard numpad as the basis. Example: “Place SR-3MPSMG / Shrimp on position 8.” See the image on the right.

Gallery

Numpad as a reference
AuraRefers to the passive buff fairies’ provide to echelons. Check the link on the right for more in-depth information on fairies made by 25thNight- and Emperorripmg.

Links

Aura explanation in Fairy doc
AutoRefers to Auto-battling. Example: “Should I auto 3-4N for ST AR-15AR drop?” Unlocked by earning the gold, silver and bronze medals for normal and the same for emergency. For night battles, earned by clearing the map with an S rank. Also is done as another source of experience. A chart comparing experience earned to resources used can be found on the right.

Links

Auto-battle efficiency tables
AutoskillSetting that causes T-Dolls to automatically use their skills once their CD runs out. Certain T-Dolls will benefit better if they're skill is set to manual instead such as CMS or Bamboos.
B FormationFormation with T-Dolls situated in Tiles 1, 2, 4, 5 and 7.
BBBlazBlue event. Is the same with Guilty Gear Event due to it’s being Arc System Works Collaboration Event overall.
BacklineT-Dolls who stand in the back of the formation, usually on numpad positions 1,4 and 7. Often responsible for dealing damage to the enemies you face.
BamboosAlternatively known as Nuke RFs, these RFs have long initial CDs but shoot out an extreme amount of damage. Usually used to bypass bosses' and their scripted attacks. Not meant at all for general use and take a lot of setup. To learn more about them, you can check the guide by GFC and look under concepts for “Nuke RFs”. To learn more about them, you can check the link on the right.
Barrier FairyRefers to Shield Fairy. Click here to move to that entry.
BattShort for Batteries. Batteries are used to create Combat Reports in the dormitory or upgrade equipment in the Dormitory, such as the Data Room, Fairy Room or much less likely, the Rescue Station. Batteries can be obtained from your dorm and friend dorms following their resets, as rewards or certain packages from the shop.
BeanRefers to the exploding enemy, Black Golyat and the stronger Red Golyat. Can also mean “Ban” in other context or generally something negative. Also refers to the abandoned goliath interactable where an echelon on top of it can pick up the abandoned goliath and throw them at certain enemies from certain nodes on the combat map.
BeerObtainable consumable from VA-11 collab that increases experience by 10,000 per beer used. Limited quantity, so most advise to save this for much later. (ie: Once MOD system arrives.)
Big 4A historical term used to describe the 4 MGs which had the strongest first volleys at the time of EN server release: Gr MG5MG, PKMG, PKPMG and M2HBMG. However, changes in the MG meta have seen them pushed out of their central position and largely superseded or eclipsed by newer MGs.
Big BambooNuke RF that has a longer initial CD than their Small Bamboo counterparts, but have a higher damage multiplier. Examples of Big Nukes include NTW-20RF and M99RF.
Big BeerOne of JillHG’s drinks from her skill. This particular one uses the equips: Bronson Extract, Flanergide and Karmotrine. Grants to SGs a 20% Armor boost and 30% Damage and Accuracy for 8 seconds on activation. When used with DanaSG, she will gain 0.5 points of shield HP per point of armor. To check out JillHG’s main entry by GFC's Doll Analysis and more information about her, click on the right to move to her entry.
Bingo EventMini event where the goal is the complete quests in order to earn keycards or points used to fill a board and complete lines to earn various rewards.
Black CardCurrency obtained from duplicate costumes from the Re-supply Gacha. Each duplicate costume awards one Black Card. These Black Cards can be turned in for other items such as costumes and furniture among others.
Black Market ShopShop available in the Forward Basecamp dorm room that allows you to trade in rewards from the Exploration system for items such as batteries, combat reports, enhancement capsules, exlusive equipment, cores, special chibi effects and more. You can view Exploration entry and the Forward Basecamp entry from the right.
Bleeding JaneOne of JillHG’s drinks from her skill. This particular one uses the equips: Flanergide, Bronson Extract and Pwd. Delta. Increases crit rate of ARs and RFs by 25%, 60% of the crit rate over the cap becomes extra crit damage. When used with StellaRF, her skill passive will only require 10 attacks to trigger rather than 16. To check out JillHG’s main entry by GFC's Doll Analysis and more information about her, click on the right to move to her entry.
Boss BullyEvents where a special shop currency can be earned each day by defeating bosses (actually clearing stages, but since the bosses are usually sitting on the command posts . . .) on maps 1-6, 2-6 all the way to 6-6, giving 6 opportunities to earn the currency for rewards in the Shop, such as furniture, 5* EQ amongst others. In these events, the tactic is often to . . .
Boss EchelonBoss Echelon = Echelon suited to taking down bosses (or a specific boss). Most bosses can be handled with a decent ARSMG squad, but certain bosses with special mechanics (especially later on) might require some particular setups.
Boss RushRefers to making a beeline for the stage’s boss as soon as possible / start of the map to quickly dispatch and obtain their drops.
BrainletUsually refers to the damage simulation website which can be found on the right. Can also refer to players who think “meme” teams work on every battle. Ie: using IWS 2000RF Exodia on every battle.

Links

Link to the sim
BrandtiniOne of JillHG’s drinks from her skill. This particular one uses the equips: Adelhyde, Adelhyde and Pwd. Delta. Grants a 25% MG damage and Accuracy increase for 8 seconds once active. When used with AlmaMG, increases the duration of her drones from 4 seconds to 5 seconds. To check out JillHG’s main entry by GFC's Doll Analysis and more information about her, click on the right to move to her entry.
BruteSangvis Ferri unit distinguishable by their blue hair and choice of weaponry: dual blades. These move very fast towards your echelon before pausing and then slashing at the T-Dolls in front of them. These blades have low Accuracy, but have a lot of damage and armor piercing. Shotgun T-Dolls are a bad choice against due to their lower Evasion stat. ARSMG echelons are the go to for dispatching brutes and skills that slow such as smoke, or grenades / molotovs are Recommended against them. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!

Gallery

Brute

Links

Enemy document link
Brute ForceDispatching an enemy by stacking FP to a point where an enemy’s armor statistic is easily surpassed. Nades and Molotovs can also help with this feat as they ignore armor.
BuckSG-exclusive ammunition that increases damage and critical damage. The preferred ammunition that shotguns should be using.
BudgetUsually refers to using 2★ or 3★ T-dolls who are much less core intensive than their 4★ / 5★ sisters. Could also refer to T-Dolls who are weaker, but similar to nature to other high rarity T-Dolls. Example: IngramSMG is a budget UMP45SMG.
Buff
Buff
Bullet TimeSlow down of the battlefield while you hold down your units in battle. The slowing down of time will help you make decisions in the heat of battle if needed. You can also opt to cancel out the slowing down of time via the settings from the main menu.
BurstDealing large damage within a short period of time. Can refer to ARs / MGs in certain setups who are capable of performing this feat.
CDShort for Cooldown. Usually refers to the time it takes for a T-Doll can use her skill in combat. Initial CD (ICD) refers to time it takes before she can use it when the battle begins, otherwise it refers to time needed before she can re-use her skill.
CDRStands for Cool Down Reduction, which reduces the cooldown on Skills. Maximum reduction is at 30%.
CECombat Effectiveness. This refers to the numbers you see on enemy and friendly echelons on the map or those on the right when forming an echelon. These give an estimate of how loaded the echelon is, but don’t rely on it to determine if you will succeed or not. Formation and composition are more key to winning rather than stacking the number as high as possible.
CE PaddingStacking as much CE as possible, mainly for the reason of being at the top of your friend's list when they choose a support unit, as this nets you 10 Friendship Points per time you are chosen.
CRStands for combat reports used to level both T-Dolls and Fairy’s in the dormitory. See Combat Reports entry on the right for more details.
CR BoostingUsing Combat Reports to level up T-Dolls quickly. Used to rush preparations for an event. Usually expensive in terms cores and pills as a significant amount will be used to fully link and enhance them.
CRT
CRT
CTStands for Continuum Turbulence Event.
CUBERefers to Operation CUBE Event.
CUBE+Rerun of the Operation CUBE event. Offers the original CUBE rewards for those who haven't completed it yet, and extra stages with more rewards. No ranking stage.
CalibShort for calibration. Usually refers to Equipment calibration or Fairy Calibration.
CampaignCombat Missions which permanently add past event maps to the list of playable maps. Each map gives rewards for clearing them which are different from the rewards completing them in the event proper. Since campaign mode counts your progress from the event before, if you cleared it before, you will not be able to obtain the new reward listed. Certain changes also take place such as some T-Dolls not being available as drops anymore from certain maps.
Cano
CapUsually refers to capturing something; capping enemy base, capping supply point, etc.
CapeRifle exclusive equipment that goes in the T-Doll slot which increasing the damage they do on a critical hit but reduces their movement speed. Often not used in certain boss fights / fights as this kills their ability to dodge mechanics.
CapsuleRefers to Enhancement Capsules used to Enhance T-Dolls stats.
CerberusAn extremely large Dinergate armed with lasers, machine guns, missiles and armor who appeared in Deep Dive. Difficult to deal with unprepared. Best choice of units to tackle Garm are an MGSG squad with an HG to help buff your units although other combinations of units are possible as long as you are aware of its capabilities. Her machine gun has quite a lot of RoF and a SG is Recommended as it can severely hamper the damage of the machine gun, especially for a long fight. She also occasionally fires missiles on the middle column which will hit anyone in those sections. You may want to choose to avoid to place units there whenever possible. It’s skill is to shoot the middle row with a power laser and fire missiles on either the top or bottom row at the same time. The missiles, depending on your units may take out nor not take out a link, but as much as possible keep out of the middle row! Thankfully, as long as you can keep it at bay and stick to the safer areas, Garm won’t take too long to deal with unless you’re fighting the ranking version. Armor Fairy can help in mitigating some of the damage in case your SG can’t fully reduce the damage to as low as possible so take note of that. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!

Gallery

Garm

Links

Enemy document link
CertsShort for certificates. Usually refers to Oath Certificates.
CerynitisNemeum look-a-like mechs utilized by the KCCO. While functionally similar to Nemeums, these deploy faster and don’t need to charge before firing. Furthermore, these shoot much faster and can quickly destroy your T-Dolls if you let them start their barrage. Their armor isn’t much higher than a regular Nemuem, however.
CheeseThe act of easily beating a stage / fight by using an unintended or particular strategy that makes it much easier to complete.
CinnamaiAlternate name for the 4★ Assault Rifle M4A1AR.
CollabShort for collaboration between Girls’ Frontline and another game. Known collaborations are the DJMAX event, Honkai event, Blazblue event, VA11 HALL-A event and Gunslinger Girl event.
Combat ReportItem that grants 3000 experience to a T-Doll / Fairy. Reports can be obtained via the Data Room and cost batteries to craft. The length of time, the amount of reports and batteries needed are all dependent on the level of the data room's furniture. To give a data report, go the dorm room where the T-Doll / Fairy you wish to give the reports is, click warehouse and under gifts, present the combat reports and finally click on the T-Doll / Fairy of your choice. You can return to CR / Report entry via the button to the right.
ComfortThe level of “comfort” your T-Dolls find in their Dormitories. The higher the comfort level of your dorm, the more batteries can be produced by your condenser every day. The maximum comfort is 21000, but out of that, 10000 is the base while 8000 is obtained via set bonuses by having furniture of the same theme in the dorm. (This increases to +2000, +5000 and finally +8000 with the full set for 5* furniture sets. 2000 is the max increase for 4* furniture sets). The last 3000 comes from 3 pets in the dormitory. The formula for calculating the battery production is as follows (credits to Projekt Night for his discord post on this): (2-10 dorms : 50, 85, 95, 99, 101, 102, 102.5, 103, 103.5) + 11(sum of comfort)/10000-0.1(sum of comfort)^2/100000000 with an error range of ±2. More comfort also increases the rate T-Doll affection increases for dolls in the dorm, but the rate is generally very bad to begin with.
CommandRefers to the command fairy. Very good overall aura which buffs crit damage, damage, Evasion and slight armor. Quite useful for the aura alone. Skill might be of some use, but not too notable overall.
Commander's WardrobeNew system that allows users to create a personalized avatar of the Commander, letting them change their gender as well as their clothes among other features such as their emote bubble when in the dorm. Clothes can be unlocked via purchasing from the shop tab or unlocking through events. Clothes can provide small bonuses via clothing sets or pieces of clothing. Dyes are also available for more customization, and special visual effects can occur if a clothing set dyed in a rare color. These are also purchasable from the shop tab.
CompShort for Composition. Refers to the echelon setup in general. Depending on context, either refers to general compositions for use against almost anything, or compositions focused on defeating bosses / certain types of enemies.
ConstructionPrimarily refers to the fairy. Alternatively, named Fortess fairy. Stat distribution is similar to Taunt’s with a few differences, but it's real use comes from its skill. At max skill level, the 30% boost to damage, Accuracy, Evasion, armor and crit rate is extremely good. However, since it deploys a position for these buffs, you will have to have an echelon wait for enemies to go onto the node (while they are on it) to make use of it. The term "Construction" could also be used as an alternative way to talk about crafting. You can go to the entry for Fortress Fairy via the link to the right.
Continuum TurbulenceRefers to the 5th story event coming after Singularity. Released in Spring 2020 in EN.
CoreCore = Usually refers to disassembling a unit to receive cores. Example: “Should I core Mp5”? DO NOT USE THIS TO REFER TO DUMMY LINKING. Also you can use “retire” or “scrap” instead. Example: “Should I retire Gr MP5SMG?” or “Should I scrap AK47?”. In any case, you should ASK to avoid confusion if this term is used. Also refers to the resource “Cores” needed to Dummy Link a T-Doll. (With the recovery feature available, getting back lost T-Dolls is now possible, though still BE CAREFUL as recovering costs cores and can only be done once a week!)
Core HellHaving a lack of cores to dummy link any of your T-Dolls. Usually can occur from running too many higher rarity T-Dolls at the beginning of the game, or crafting way too many fairies. Your mileage may vary towards this situation. For more information on Dummy Linking, click on the link to the right.
Corpse DraggingThe act of leveling units or running stages using as little resources as possible by not resupplying the tank and “corpses” while only resupplying the DPSes. For more information, please refer to guides about Corpse Dragging / Efficient Leveling on the right.

Links

leveling-guide/ Page explainaing corpse dragging

Video explaining corpse dragging
Corpse WhipOccurs when your second T-Doll shoots at the dead enemy or almost dead enemy your first T-Doll targets. Results in ineffective DPS. Factors such as statistics, enemy opponent, statistic timing, frame of shooting among others can play a part in this occurring. Video example can be found on the right:

Gallery

Corpse whipping example
CostumeT-Doll skins obtainable from Re-supply Gachas or purchased from shops. Costumes have a 2% overall chance to drop from the gacha.
CraftRefers to the usage of T-Doll / Equipment production to obtain certain dolls, equipments or fairies.
CrateLimited time items that can be obtained in major events. You can earn only a certain amount every day and these crates can contain resources, tokens, data, contracts alongside other event-specific obtainables and non event-specific ones.
Critical DamageDamage inflicted when a critical is made. Crit Damage can be increased via equipment, fairies and a few T-Dollstile bonuses / Skills. Critical damage can be calculated via the formula below: (Credit to Projekt Night for the post on Discord)

Crit Damage = 150% x Crit Damage increase%

For reference, here is the old equation that was replaced with an update:

Crit Damage = 1+50%x Crit Damage increase%
CyclopsKCCO frontline infantry armed with Assault Rifles or Shotguns. Functionally, similar to Sangvis Ferri Vespids. Low shot damage, but can also use Grenade Launchers which deal a high amount of AoE damage, especially to fully linked dolls. Fast firing T-Dolls are Recommended, as lower RoF T-dolls such as RFs may not be able to kill them in time.
DDRefers to either Defense Drill, or the event Deep Dive.
DEFYRefers to the 5★ T-Dolls AK-12AR and AN-94AR. Can also refer to include the MOD III versions of M4A1AR and ST-AR 15. For the lore version of this entry, click on the link to the right. (Beware of unmarked spoilers!)
DJMAXRhythm game created by Neowiz Muca. Notable as a collaboration event that took place in the older servers. The collaboration is confirmed to arrive on the EN servers, but was noted by the devs to only arrive some time after Singularity.
DOTStands for Damage Over Time where damage is dealt every x seconds over a period of time such as Scorpion’s or VectorSMG’s skill. Could also refer to Dot Sight [See ITI].
DPS
DPS
DPS
DactylTarantula-like robots utilized by the KCCO. These enemies deploy mines as they dash toward your echelons. You’ll need to avoid the mines to avoid substantial damage. Defensively, MGs and ARs can handle them easily. Check the video posted in Ceia’s guide (link at right) for an idea on how to avoid triggering the mines.

Gallery

Dactyl

Links

Enemy document link
DailyRefers to the quests that are available after every reset.
DalaoA common nickname for veterans in Chinese Mobages.
Damage
Damage
Data RoomRoom accessible from the dormitory which contains functions relating to the creation of Combat Reports.One of the more important rooms to upgrade in the Dormitory, next to the Fairy Chamber.
DebuffThe act of giving negative effects to others - the opposite of a buff. Example: “Debuff FP” or “Debuff RoF”. You can debuff enemies from a variety of sources, but typically from skills, map effects, or fairy effects.
DefenseSubstantial damage buff with high Evasion and high armor from aura. Skill is best suited to reducing damage from a large number of mobs, but won’t do well against enemies / bosses who hit very hard. Not too much usage due to other fairies having more use than her.
DestroyerSangvis Ringleader fought in 5-6 and 5-4E. Firepower wise, she’s a far cry more powerful in comparison to the previous bosses boasting almost 2.5 times more than Intruder. This means each of her hits will definitely eliminate your links in one hit. However, her Accuracy and rate of fire are significantly lower making her easier to hold back. Evasion SMGs work with High Evasion HGs being better choices for tanking her. While you probably don’t have MGSG squads at this point, don’t use them as she will definitely shred the SG tank without any issues. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
DinergateDog-like enemy belonging to Sangvis Ferri. While housing individually low HP and Evasion, these enemies come in large packs and deal a very large amount of damage (even to SGs) should they be allowed to close the distance and attack. Rifle T-Dolls or MGs without sufficient ammo to deal with them are ill-advised if they cannot clear them all before they reach their targets. ARSMG teams, molotovs / explosives are all great choices versus them. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
DismantleRefers to Retirement of T-Dolls. Alternatively also called "Scrap / scrapping". Removes a T-Doll/ Equipment from your roster and returns resources, and cores depending on the rarity of the T-Doll. Same as "Retire" entry in Glossary.
DoppelsoldnerPower Armor utilized by the White Knights & Paradeus. Very slow, but also heavily armored (199 - 299 Armor!), these might not have normal attacks, but they use their skill to mark tiles for bombardment to damage your dolls. Normal Link protection (see Health Gating) doesn’t work for these attacks and neither can they be dodged. Terminate quickly. Their slow speed allows you to build up damage on them so RFHGs are a good choice, but make sure they’re well equipped especially on the EX difficulties! For more information on this unit and any unit related to the Va11 Hall-A collab, click on the link on the right for a guide by GFC to learn more. (Click on the units for more information!)
Double DippingMechanic bug with K5HG where if you move a T-doll between K5HGs tiles as her skill activates, they will get double or triple the amount of buff.
DragoonSangvis Ferri unit distinguished by the walker it rides on. These move very quickly, hit hard and can take some punishment before being put down. These “elites” can quickly shred SMGs should they fail to dodge their shots in their uptime. Only a few / several of them are ever in one squad so taking them out isn’t too difficult. RFs who target them first usually, smoke / stun / debuff skills which hinder their movement are good choices to buy time to kill them. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
DreamerSangvis Ringleader fought in 7-6, 7-4E, 8-6, 8-4E and 7-6N. One of the more dangerous bosses fought in the current content, Dreamer’s fight starts out with you having to reach her by moving a long distance before you can start damaging her. Mobile units are a must as well as evasive SMGs as her shots are both painful and accurate. On Chapter 7, once you reach her, it is a matter of dealing with her as normal. Chapter 8 and her other appearances are much more difficult not just because of her increased stats, but mainly her access to her laser skill. This laser targets either the top, middle or bottom row, but has no mark on the ground to signal where it will strike. To maneuver, you will have to keep her eye on Dreamer and look where she flies once she prepares to strike and move your units out of the way. You need good reflexes as even your most mobile units units will only have so much time to dodge the attack. Realistically, you will take some chip damage or might even misread the attack. Chances are if you take too much damage, you might as well consider a reset as you may have lost too many units to have a chance at winning. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
DropRefers to a T-Doll or Equipment reward for clearing a map. Note that 5★ and 4★ rarity dolls and 5★ equipment have a very slim chance to drop.
Dummy EchelonAn echelon usually consisting of a single linked HG deployed in a map usually to provide extra AP / fulfill other tasks.
Dummy LinkThe process of adding an extra link to a T-Doll done from the factory menu. Dummy Linking adds an extra T-Doll to the unit, increasing the maximum HP, damage output as well as the experience earned from battles (each link adds 0.5 multiplier to the base of 1.) Dummy Linking requires cores and the cost increases further when linking a 4th unit and finally the 5th unit. Rarity plays a part in determining how many cores are used and for beginners, linking too many high rarity T-Dolls can easily lead to Core Hell. (See the link on the right for more details.) 2★ T-Dolls have a base cost of 1 core, 3★s have 3 cores, 4★s have 9, and 5★s have 15! The first 2 times you dummy link, it’ll be the cost of the base, but the 3rd time will cost double the base amount and the 4th time will cost thrice the amount. Note that you can use dupes you have of T-Dolls to remove one “base” cost of the core cost. Ie: If you are linking 416AR for the 4th time but have 2 dupes, you can use those dupes and remove 30 cores from the cost, leaving you with only 15 cores needed to link her.
DupeDuplicate, an extra copy or the process of it. Usually used when talking about duplicate T-Dolls or limited equipment.
Dupe GameThe act of using multiple copies of the same unit. Example: having 4 max leveled Welrod MkIIHGs with max level skill to use in multiple echelons
EOTEquipment that raises the ACC and FP of a T-doll, but lowers their RoF. Can be either the 5★ variant, or the equipment in general.
EXDifficulty mode that is much harder than the "Regular Difficulty" or Normal Mode. Typically comes out for events and features rewards different from those obtained on Normal Mode but is ultimately Optional, especially for players who may not be able to clear them.
EchEchelons are your teams of T-Dolls who are responsible for majority of the gamepaly. Each Echelon can be composed of 5 T-dolls and 1 fairy each. Echelons are responsible for combat missions, simulations, logistics among others. Initially, you can have up to 4 echelons max, but you can purchase echelon slots in the Shop to have up to 10 of them.
EmuStands for Emulator. Notable Emulators to play GFL on are Mumu, LDplayer, Nox and Bluestacks.
EncirclementCapturing a node on the combat map by surrounding all nodes around it under your color. Alternatively, if your node is surrounded by the color of the enemy, then it will be captured. The capture will take place in the next turn. Useful for taking some nodes without a fight if a powerful enemy is on it, or in some maps, capturing a heliport when impossible to reach by normal means.
EnhancePowering up equipment / T-Dolls using other T-Dolls or Equipment, typically using 2★ or 3★ equipment. Note that equipment enhancement is unlocked after completing 1-4N. Can also refer to the enhancement capsules used for T-Dolls which can also be used to power them up.
EqShort for Equipment.
Equipment & CalibrationEquipment, often referenced as Equip or Eq are accessories that improve Dolls' statuses.
EvaShort for Evasion.
EvasionEvasion is the stat that governs the mechanic for dodging enemy damage. Evasion is directly stacked up against the enemy's accuracy, and due to this, stacking lots and lots of evasion has diminishing returns as the chance to dodge versus the investment for a lot of evasion does not increase significantly enough. Do note that certain enemy attacks do not have an evasion check (thus they will never miss). This means that evasion does not affect the dodge chance for those attacks (which is 0%).
Event TokenCurrency obtained from events used to purchase limited-time offers in the shop. The shop offers widely vary but usually contain equipment, furniture, combat reports, tokens and sometimes T-Dolls. Typically a limited amount of currency can be obtained daily until the end of the event.
Exchange TicketCurrency obtained from rolling in Re-Supply Gacha for current bundles (not Radiant Collection!). You obtain 1 ticket for a single roll and 11 for a 10 roll. These tickets can be used to purchase furniture / costumes from the current bundle. If there are any unspent tickets when the bundle ends, they are converted back to Tokens in a 1:1 ratio.
ExecutionerSangvis Ringleader fought in 0-6 and 0-4E. She also makes appearances in other events. Executioner wields both a pistol (which does low damage per shot) and a sword which at the point of encountering her for the first time, can shave a link off of a T-Doll quite easily. Move your T-Dolls away before she brings her sword down to avoid taking excess damage. She also moves quite fast, so be careful she doesn’t run past your echelon in battle. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
ExoExoskeleton Equipment. Type T Exo (can be referred as TExo) is the exoskeleton which adds more dodge but reduces damage, and Type X Exo (can be referred as XExo) adds less dodge but has no damage reduction. UMPexo, the SPEQ gained from DD adds the same amount of dodge as a T-Exo, with increased crit damage and no Evasion drawbacks.
Exodia TeamIWS 2000RF Team composed of: IWS 2000RF, StechkinHG, M950AHG, Welrod MkIIHG, Five-seveNHG. Now it mostly refers to actual usable teams with 1 or 2 heavy DPS(-es) and buffers.
ExpShort for experience. Gained following the completion of battles/auto battles. In battle, experience is obtained following the success of a battle, and auto battles for when the squad returns from the mission. The experience obtained is increased for those who are in the leader position (leftmost in echelon) and for those who obtain the MVP award (does not apply for auto battles). Aside from this, the experience gained is also multiplied by how many times the unit was linked. All bonuses are multiplicative and are as follows: 1.2x for leader, 1.3 for MVP, and 0.5x increase to the base multiplier per dummy link (max of 2.0 increase). Experience is needed to level up your units to increase their stat capacity, allow them to use better equipment and allow for more links to be made among other applications.
Exp FairyRefers to the Command Fairy whose ability is to grant extra EXP after battle if activated.
Exp UpMini event where experience earned from combat missions (auto included) is increased by 50% for a limited time. Does not affect Combat Simulations. Usually takes prior to a major event (Singu, DD, AW etc.)
ExplorationSystem which allows Commanders to send out their T-Dolls and pets to explore areas to receive rewards. These four areas are randomnly chosen upon sending them off, but certain T-Dolls and pets give advantages allowing for better chances to go to a certain area. Take note that these T-Dolls and pets are rotated weekly. The rewards from this system are two types: Black Market Tokens and Exploration Items. Black Market tokens differ per area explored, but they can be traded in the Black Market Shop for rewards, such as reports, capsules, batteries, cores, exclusive equipment, special chibi effects for T-Dolls and more. Exploration items can be given out to exploration echelons and give them buffs such as chances for mid-exploration rewards, increased rewards on completion, or a faster completion time. You can view the entry for the Black Market on the right.
F FormationFormation with T-Dolls situated in Tiles 1, 4, 5, 7 and 8.
F2PStands for Free to play. Refers to players who haven’t spent any real money in-game.
FP
FP
FP
FP ARAssault Rifle with a skill that buffs their own damage. Notable examples include: Gr G41AR, OTs-14AR, M4A1AR amongst many others.
FP RFRifle with a skill that buffs their own damage. Notable examples include: M14RF, Lee EnfieldRF-Enfield, Gr G28RF among others.
FairySupport units that give benefits to the echelon they are assigned to. They are normally crafted through heavy equipment production. (Unlocked at 60 Unique stage clears) Fairies provide a passive boost in stats to the echelon as well as a unique skill depending on the type of fairy equipped.

Links

Fairy Doc
Fairy ChamberRoom accessible from the dormitory relating to Fairies and the usage of Fairy Command points. Room is unlocked once Fairies are, which is at 60 unique map clears.
Fairy CommandResource needed to activate Fairy Skills. Rate of recovery depends on the level of the Fairy Chamber equipment relating to Fairy Command recovery. Maximum recovery is 15 Fairy Commands every 6 hours.
Fairy SkillsSkill unique to the fairy type. Skills can be upgraded using data. These cannot be changed unlike Fairy Talents.
Fairy TalentFairy buff to echelon which has a chance to activated based on the fairies’ rarity. Can be calibrated to change talents.
FarmRepeatedly clearing a stage for the benefits it gives. Example: “Farming 0-2 for exp and cores” or “Farming 3-4n for ST AR-15AR equip”.
FervorFairy talent which adds a 10% Damage Buff on activation (in 8 seconds) and adds another 10% after another 8 seconds up to three stacks. Further stacks are multiplicative in nature.
FlareHG Skill which increases all allies Accuracy by x % during nighttime for y seconds. Generally useless due to the buff applying before the general night time Accuracy debuff is applied resulting in it being a waste of a buff.
FlashbangRefers to skill where T-doll tosses a flashbang grenade at opponents, preventing them from taking any action for a short time. Does not work on bosses. T-Dolls with such a skill are for example: M9HG, UMP9SMG, Type79SMG amongst others.
FlexShowing off one’s achievements such as obtaining a rare T-Doll or having 5000+ clears in 0-2.
FloofStory / World Lore (Probably should be in Lore, not gameplay)
FodderDolls / Equipment used to enhance your main equips / Dolls. Typically 2★ or 3★ Equips or 2★ T-Dolls are used as fodder.
FogStrategy-game term here refers to the limited vision during Night maps.
Force ShieldSkill utilized by Gr MP5SMG, ThompsonSMG, and Gr G36cSMG. Grants invulnerability to the T-Doll during it's activation. Noted for being one of the tools to be able to shield cheese Golyats. For more information on the Shield Cheese strategy or Shields in general, check out the links on the right.
Forced ManualOption to manually trigger skills in combat rather than automatically using them once their cooldowns expire. By default, all T-Dolls have this option turned off. For some T-Dolls such as CMS, you want this to be ON as her main gimmick needs her to have manual control over her skill. Other T-Dolls you might want this option turned on are Bamboos due to their burst nature for skipping boss phases. To turn this option on/off, click on the magnifying glass under a T-Doll in your echelon screen, and look for this option in their skill description.
FormationThe positions your T-Dolls of each echelon take in battle setup according to your preferences. A large amount of your success and effectiveness in battle depends on how your formation is setup due to the tile buffs your T-Doll provide, their effectiveness in said positions according to their roles and a large number of other factors including the enemies they’ll face. Each formation has it’s pros and cons depending on the fights you’ll take and preparation is just as or more important than the actual battle. To help, a guide by Brassy and Jetroyz about formations can help you determine which one to use. You can find it on the right of this entry. (Take note that while many of the concepts from the guide still apply, some information might be not updated such as RoF formula or Targeting, be aware.)
FortressAlternate name for the construction fairy. Click on the link on the right to move to that entry.
Forward BasecampRoom added in conjunction with the Exploration system. Furniture in this room can be upgraded to allow for more deployable T-Dolls / pets, more item slots and more exploration choices in terms of duration. You can also use this room to acces the Real Time Relay Terminal to view the exploration logs as well as a Black Market Shop which you can use to purchase rewards using the rewards earned from the exploration system. You can view the entries for the Exploration System and the Black Market Shop from the right.
FragsShort for fragments. Refers to Memory Fragments needed for Neural Upgrades for certain T-Dolls. For more information, see the entry accessible from the right.
FrameBy base definition, frame is a measurement of how many unique consecutive images occur in a second. Girls Frontline runs in 30 frames per second. Gameplay-wise this is an important measurement used as it is used for tasks such as gathering how many attacks can be done per how many frames depending on their rate of fire, or calculating on what frame certain attacks are launched as basic examples. A chart can be found here which lists RoF in comparison to frames and attacks.
Friend BatteriesBatteries obtainable from friend dormitories following their reset times. You can obtain from a maximum of 10 friend dormitories (provided others haven't taken them already) with the amount of batteries you get from each one equal to their dorm number. If your friend has 6 dorms, you get 6 batteries, 8 dorms, batteries and so on and so forth. This means every reset, you can obtain a maximum of 100 batteries and a minimum of 20.
Friend EchelonSupport Echelons you can deploy from your HQ / Heliports which come from your friends. These echelons can't be controlled and can only be told to wait, eliminate enemies or capture the HQ. These echelons don't need to be resupplied and do their turn after yours but before the Sangvis. Take note that the kills from these echelons don't count towards the Gold Medal award. Friend Echelons are a good idea for new players to use to clear maps early on to unlock better logistics, however these are limited to 20 deployable echelons a day so be careful. Using a friend's echelon gives them 10 friendship points, and you gain 10 if they use yours.
Friendship PointsCurrency obtained mainly from using other players’ support echelons. Each used echelon earns 10 friendship points, up to potentially 200 in total for the daily allowance of 20 allowable friend echelon usages. You can also earn 10 points each time someone uses your friend echelon. These can be spent at the . . .
Friendship StorePlace to spent all your friendship points. Items here are purely for show in customizing your own ID Card or your base background on the main menu. Items include backgrounds for your ID Card, your base (May include L2D backgrounds) and player icons. It is notable that any costumes you obtain / from dorm 4koma purchases will have their icons available for purchase here as well. Everything is purchasable via friendship points, though you can also opt to spend gems to purchase them (Not Recommended).
Fringe WeaverOne of JillHG’s drinks from her skill. This particular one uses the equips: Karmotrine, Karmotrine and Karmotrine. This increases all allies' damage for 5 seconds on activation, but is followed by a 15% damage and Accuracy debuff on expiration for 3 seconds. To check out JillHG’s main entry by GFC's Doll Analysis and more information about her, click on the right to move to her entry.
Full ClearClear by completion of the mission via S-ranking the stage. Mostly used in context of farming a stage by S-ranking it for an extra chance at obtaining the Limited Drop. An example would be whether farming 3-4N for ST AR-15AR SPEQ would be more efficient via full clear runs vs eliminating the manticore and restarting.
Full SupplyClearing a stage repeatedly and resupplying ammunition and rations for all members of the echelon each repetition.
FuryFairy with an aura that significantly boosts crit damage and Evasion. Useful if crit rate is high enough. Skill is quite potent as well, buffing crit rate and Accuracy by large amounts.
GGGuilty Gear Event. Is the same with BlazBlue Event due to it’s being Arc System Works Collaboration Event overall.
GachaThe Capsule toy vending machine in Japan where one inserts money to receive a possible prize in the machine. In GFL, usually used to refer to the Re-supply option available in the dormitory for furniture and costumes. Can also refer to the nature of spending resources / money to receive rare T-Dolls, Equipment, Fairies etc.

Links

Skin Compilation
GagerBoss / Mini-boss fought in the Arctic Warfare event and possibly can appear in other events(?). Standard boss fight without too many complications. She has a skill which will target the bottom, middle or top row. Move your T-Dolls out of this as necessary. Mobile units such as ARSMG is preferred as MGs or RFs if targeted will likely be hit by her skill. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
GaiaDestroyer transformed. Makes her first appearance in Deep Dive and possibly other events. She has the same weapons as Destroyer and again due to her extremely high Firepower, MGSGs aren’t advised and neither are HGRFs due to the skills she has. Use ARSMG teams instead. One of her skills has her fire missiles on the bottom and top row which can do some substantial damage. This skill can be dodged with some swapping from units between those rows. Her second skill marks a doll with a very large area of effect attack which does very high damage to the target doll. Anyone else caught in the explosion will likely lose a link from the explosion. Maneuver your dolls to safe positions and away from the large explosion. Alternatively, retreating your T-Doll before she gets hit can save her from excess damage and if done correctly you can avoid the entirety of the attack with some good timing and movement (even if the attack looks like it hit the battlefield.) The methodology can be viewed on the right via a video link with a strategy posted by Klaus and is the Ceia guide for this boss. For more information regarding this unit and others, check our GFC’s Enemy Analytics guide linked here.
GateInteractable infrastructure on a node that acts as a barrier. If it is closed, neither you or the enemy can get through, while if open, both you and the enemy can pass through. A Console linked to the gate is used to open / close it. Some consoles are one-time use for enabling more gate control for other consoles. If it closes with either your / enemy echelon on it, they take damage. A tactic in older servers (and still usable here) is to soften up tough opponents by repeatedly slamming them with the gates. Take note, an enemy / echelon slammed can still leave the gate node. Currently released in EN via the VA-11 HALL-A collab event. Can also mean being "gated" or being stopped from moving on by a certain aspect, such as "gated by cores" etc.
GemsPremium Currency obtained for a variety of sources including, weekly sharing, achievements, login rewards, and of course purchasing from the Shop. Can be used to purchase items in the Shop such as monthly and daily bundles, infrastructure, tokens and resources among many others.
Gfl.zzzzz.krRefers to the GFLDB website for GFL. Contains a lot of information on GFL starting from unit and equipment lists, story archives, tools and calculators for GFL, and 4-koma archives in original KR language.
Glass CannonHigh Firepower unit / teams with low health or low Evasion. Aims to kill the enemy before they get hit / hit too much.
GoldRefers to 5★ gear. Gold T Exo, for example. Gold = Refers to 5★ gear. Gold T Exo, for example. Can also refer to obtaining a gold medal for a map. The objectives differ with each map, but most of the time, it is to eliminate a certain number of enemies and clear the map in a specific number of terms. To check the specifics for the map, you can check the Combat Summary on the upper left when you open a map.
Golden FairyFairy obtainable from the DD event via ranking 50% and above. Provides good passive stat bonuses across the board, especially once full rarity and leveled. The Skill does not provide any effects, minus aesthetic changes to your T-Dolls.
Goliath PlusRound Sangvis droid with arms that hovers towards your T-Dolls. It’s main form of attack is a self-destruct that does a huge amount of damage to all your T-Dolls. Once these reach your dolls, they will explode, so your main objective should be to eliminate them before they reach you. Smoke or Stun grenades can help keep them back to buy more time. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
GreenRefers to 4★ gear. Green VFL, for example. May have other applications.
GrindRepetitively clearing a stage / defeating an enemy to earn rewards. In GFL, players usually grind certain stages to earn exp, cores or equipment. For example, "grind 0-2 for cores."
GuardSangvis Ferri frontliner equipped with pistols and hand-held shields. While they have low mobility and damage, their health is considerably high. Functionally, they are to act as the vanguard for the rest of their troops and buy time for them to damage your units. Using RFs who target their backline, or strong AoE can help you deal with these. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
GunboatFormation that uses 4 High Damage MG + 1 HG. The HG in this formation would be either be ContenderHG / Gr Mk23HG. Main use for this formation is to farm a very specific enemy. For more information, check on gf-help by typing $gunboat
GundamPower Armor utilized by the White Knights & Paradeus faction. Extremely difficult enemy when contending with the shielded variants. Refers to the Doppelsoldner enemy. Click on the link to the right to move to that entry.
HEStands for High Explosive. Present in only certain ARs such as Famas, High Explosives are generally much worse performing that the regular "nades" from dolls like 416AR and Sopmod. The damage dropoff, long initial cooldown and multipliers make for a poor comparison to the regular nade ARs. In fact, the T-Dolls with this skill and generally on poorer performing side making them quite undesirable.
HGStands for Handgun. Handguns often act as the support for teams, granting buffs to further increase the power of your units and others granting debuffs to enemies to reduce their stats or slow their movement. Some handguns are capable of tanking, but until they unlock their exoskeleton slot at lvl 80 it is ill-advised to do so. Also note their low HP values which might make it difficult for them. HGs also provide vision to night maps by letting your echelons with them see one node around it.
HOCHeavy Ordnance Corp. Available after completing 8-5. Unlocked during the Continuum Turbulence Event. Sheet to plan out HOC levelling
HPCould refer to either Hit Points, Hollow Point ammunition, or Heavy Production. HP Ammo is used by Submachine Guns and Handguns. Refer to LSC for Heavy Production. “HP” usage depends on context.
HP ShieldShields provided from the skills of HS2000HG, SeiHG, S.A.T.8SG, MDRAR, Shield Fairy amongst others which has hit points determining how much damage it can take before it dissipates. Combined with high Evasion, can act as a decent guard against enemy fire. More notably, it works as a great counter to explosives used by the enemy, as they nullify the increased damage done to multiple linked dolls while the shield is up. Also, as long as the shield still remains, it can guard attacks higher than what the remaining HP might suggest. ie: a 150 damage attack will be blocked even if the HP shield has miniscule HP value remaining. For more information on Shields in general, check out the entry on the right.
HVHigh-Velocity Ammunition for use by Assault Rifles.
HabaneraRefers to the hidden stage of VA11-HALL-A collab where a community speedrun event is held, “Showdown at Habanera”. The speedrun event was a competition between players to see who could kill DanaSG (without JillHG’s Big Beer) with the fastest time.
HardcapRefers to the resource limit where one cannot gain any more resources, minus for achievements or quests. The hardcap is 300,000 resources.
Health GatingTactic which makes use of the fact that normal attacks can never do more than one T-Doll link worth of health (in other words, an attack at best will only kill one link from the T-Dolls, which means they can take up to 5 hits tops). Take note that some enemies / attacks will ignore this mechanic.
Heavy ProductionA more expensive form of construction for both T-Dolls and Equipment. Heavy Production features a much higher minimum cost for crafting (1000 for each resources for T-Dolls, and 500 for each resource in equipment), but are the only ways to obtain Shotgun T-Dolls and Fairies. Unlike normal production, heavy productions requires not just contracts but cores to start the production. Furthermore, this core and contract cost can be adjusted for better rates overall (however, anything higher that the minimum core and contract cost is Not Recommended). Of some note is that anything lower than 3* cannot be crafted, and due to the cost of construction, some particular dolls are not obtainable. Heavy Production for T-Dolls has specific recipes you should follow to obtain Shotgun T-dolls and certain fairies such as the Parachute fairy also have certain recipes to follow. Heavy Production for T-Dolls is obtained after clearing 30 unique story missions, whereas Heavy Production for Fairies is obtained after 60 unique story missions clears.
HitoribocchiRefers to Honkai Gakuen Collaboration Event. Seems unlikely to come to EN.
HostageObjective that requires you to rescue allied T-Doll echelons around the combat map and get them back to your Heliports / Command HQ for extraction. To achive victory for these maps, you'll need to rescue an certain number of T-Dolls around the area before they are overwhelmed. Each T-Doll has a segmented life bar which decreases by one bar each time an enemy echelon touches it. Once the bar is depleted (5 encounters), the echelon will die. If a boss somehow makes it way to the Hostage, then the echelon will die no matter what life it was at. To rescue hostages, have your own echelon move beside them on the combat map and click on them while your echelon is selected. Select the rescue option to pick them up (you can also swap both and then rescue for certain tactical applications). Make your way back to a friendly heliport / HQ and once on it, double click on your echelon and use the “Complete Rescuecommand to successfully save them. Take note only one hostage can be rescued per echelon, and if you don’t complete rescue while on a heliport, it will automatically be done the beginning of your next turn.
HoxyAround the lines of “You don’t have this?”. Used often to rub salt on people who failed to acquire the HG Five-seveNHG during the event she was available. Now applies to those who fail to acquire time-limited dolls.
HunterSangvis Ringleader fought in 3-6, 3-4E. Her dual pistols and slightly better stats than Executioner fought in 2-6, 2-4E coupled with a dangerous skill that buffs her RoF make her a dangerous opponent. High damage teams, kiting and burst options are Recommended to get rid of her as soon as possible before she has time to close this distance. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
HydraGreen colored walker that looks very similar to a Manticore used by KCCO. Hydras have no Evasion but have an armor stat of 199 or higher to compensate. Their Firepower is overwhelming even to SGs so certain strategies must be taken if you wish to tackle them.
I.O.P Special ServiceAdditional Career Quests designed to assist new Commanders and help them to get up to speed. Main Quests that reward a member of the AR Team will now have them come at a certain level and with a number of dummy links accordingly. If you've already completed these quests, then corresponding Cores, Enhancement Capsules and Combat Reports will be added. Other rewards include leveled and dummy linked T-Dolls, equipment, capsules, contracts and combat reports. Even if you've already cleared the stage, you'll have to re-clear them again to receive the rewards.
ICD
ICD
ID CardPlayer Identification containing an introduction, possible collected medals, information on the friend echelons they provide as well as their own custom design on the card. You can edit your own ID card on the friend menu from the main menu or search for other people's ID cards from the other friend options.
IDW ShotgunRefers to 3★ Shotgun M500SG.
ITIEquipment that raises Acc while decreases RoF.
IndexMenu accessible from the main menu containing data or collected (or uncollected) T-Dolls, Fairies, Furniture as well as achievements and replaying of old cutscenes. Any T-Dolls you once had but lost due to enhancement / retirement can be recovered here as well. For more information on this system, click on the button to the right.
IntruderSangvis Ringleader fought in 4-6 and 4-4E. Initially, Intruder does high damage but has a moderate RoF making her not too difficult offensively. However, once her skill activates, she’ll switch to a minigun dealing damage with a much faster rate of fire and becomes much more dangerous without proper Evasion or mitigation. Her higher Evasion than her boss predecessors may cause a bit more difficulty to take note of that. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
IsomerRefers to the 6th story event coming after Continuum Turbulence. Released in the summer of 2020 in EN.
JaegerSangvis Ferri sniper unit. These units are coupled with high Accuracy and damage, capable of taking down your Evasion tanks. Defensively, they’re easy to take down with low life and Evasion, but take note they’re often accompanied with enemies designed to take your fire such as guards and / or scouts. Your RFs, explosives and good knowledge of kiting will help you deal with these enemies. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
JaguarSangvis Ferri Mortar unit that shoots from afar and marks a certain tile red, designating where their shot will land. Move out of the marked area to avoid damage. These units have low life but are often relegated to the backline making it hard to eliminate for some echelons. Either set your formations so that they can quickly eliminate them, use RFs, or macro your units until they can thin out enemy forces to reach them. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
JudgeSangvis opponent encountered in 9-6 and 9-4E. Judge is a bit more different than typical boss fights you’ve encountered thus far due to her weapons and skills. Judge’s RoF is off the charts and coupled with her decent damage, will absolutely shred tanks with little to no armor at all. Furthermore, she shoots two targets at once as her normal attack. To counter this, you’ll need two armored tanks, SGs to take the rows at 9, 6 or 3 and 1 powerful MG as your offensive. Your MG at 4 will make her way to the unoccupied front row with your SGs. Don’t move your SGs or you risk having Judge retarget your MG which will kill her very quickly. As long as your SGs have enough armor and your MG is powerful enough, Judge should fall fairly easily. Her skill causes her to strike an area in the middle and backline which does damage and leaves an area that deals damage over time on the marked areas. Your two other T-Dolls probably should be retreated if they get hurt to avoid excess damage. Once in position, the two SGs and MG should be able to handle Judge. Again, a strong MG and SGs with high armor, preferrably equipped with enhanced armor equipment will greatly contribute to your victory. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
JupiterRefers to Jupiter Cannons. A large Sangvis Ferri emplacement with heavy explosive Firepower. To disable their main weapons, you will need to encircle capture the node they’re on. Direct combat is possible but requires careful planning to avoid substantial losses or defeat. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
KalinaA redhead with blue eyes, she is first introduced at the start of the game, guiding new players around the tutorial. Story-wise, Kalina is the Commander's main adjutant and has been aiding him since his first deployment as a Commander. She is also responsible for the Shop store, and the Event Shop store, exchanging Gems and Event Tokens
KeycardAlternate name for Bingo Event. Click on the right to move to that entry.
KitingA process of using T-Dolls to stop the advance of enemies and give more time to the backliners to kill them.

Gallery

Demo

Links

Kiting Guide
L2DAbbreviation of Live2D. Refers usually to costumes for certain T-Dolls, Fairies with L2D or rarely other features such as a background.
LSCLarge Scale Construction (Kancolle’s term), refers to Heavy Production, a latter-game production method that is the only way to obtain SGs or Fairies.
LandmineSubstantial damage aura as well as having high Evasion and decent Accuracy. Her skill is only useful in specific cases however, so you may not see too much use of her. The skill lasts two turns and can deal 50% of the enemy’s HP should they land on it. Take note that it is ineffective against boss enemies.
Leader BonusExperience boost granted to the T-Doll in the first slot of the echelon (leftmost in formation). T-Dolls in this position are granted a 1.2x experience boost. Stacks multiplicatively with Leader bonus for a total of 1.56x experience. See MVP for more information.
LevelLevels are gained via earning experience from a number of ways, but most importantly from defeating enemies in stages. Some stages are better than others at this by following certain routes and repeating the process to level dolls in preparation for later stages or future events. Since leveling your T-Dolls / Fairies is a key component of gameplay, it is important to find an efficient way to do so.

Links

leveling-guide/ Kiting Guide
LimitedRefers to T-Dolls or Equipment that drop only from specific stages, (ie: G17HG from 1-6 or 1-4E). Can also refer to time-limited drops, such as dolls that can only be obtained on events in specific stages (ie: Five-seveNHG from AW's E 1-4 stage.)
LinkRefers to Dummy Linking a T-Doll. For example: “Should I link M4?”
Little PrincessCN's nickname for M4A1AR.
LogsShort for Logistics. A full table, courtesty of GFC containing the hourly rates of each logistics mission can be found below.
MGStands for Machine Gun. T-Dolls with high amounts of burst DPS, but need time to reload after a certain number of shots are made. The amount of time they spend shooting can be increased by giving them ammo box equipment / SPEQs which grant ammo. Their Accuracy might also call for buffers / equipment to increase it if the enemies they face have notable amounts of Evasion. Also note that they move rather slow so moving out of mechanics or reaching a boss with them in the echelon will bring some difficulties. Further note that they use much more ammunition that other T-Dolls when resupplied.
MGSGEchelon which uses Shotguns and Machine Guns. Sometimes has an HG acting as a buffer as part of the echelon as well.
MPStands for Manpower.
MSStands for Movement Speed.
MTStands for Maintank, a T-Doll who acts as the bullet sponge of the echelon in the middle lane. Usually a maintank Submachine Gun or a Shotgun.
MVPAward given to a T-Doll at the end of battles dependent on who does the highest damage. This award provides a 1.3x experience boost. Stacks multiplicatively with Leader bonus for a total of 1.56x experience. See Leader bonus for more information.
MaintShort for maintenance.
ManticoreQuad legged mech that first makes its appearance in 1-4N. These Quadropods are not only armored, but have a large amount of HP and damage to boot. Interestingly, they also have a small dodge stat as well. RFs or MGs with AP Rounds can take care of them easily, though well prepared ARSMG teams can also be strong enough to take them out. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
Maple Syrup-chanRefers to the 5★ Rifle TAC-50RF.
MeidoMaid. Usually refers to 4★ AR Gr G36AR. Could also refer to Agent, or Maid costumes for T-Dolls. Or maid in general. Gr G36AR will receive a mod upgrade soon.
Memory FragmentResource needed for Neural Upgrading T-Dolls aside from cores. The total amount of fragments (and cores) needed increase per mod upgrade, and also increases depending on the rarity of the doll you’re upgrading. The costs overall can be seen below:

2★ - 200 Mem. Frags & 10 Cores (Mod 1) -> 600 & 20 (Mod 2) -> 1200 & 30 (Mod 3) 3★ - 200 Mem. Frags & 15 Cores (Mod 1) -> 800 & 30 (Mod 2) -> 1600 & 45 (Mod 3) 4★ - 200 Mem. Frags & 20 Cores (Mod 1) -> 1000 & 40 (Mod 2) -> 2000 & 60 (Mod 3) 5★ - 200 Mem. Frags & 25 Cores (Mod 1) -> 1200 & 50 (Mod 2) -> 2400 & 75 (Mod 3)

[Note that not all upgrades for 5★s are in EN yet.] For more information on Neural Upgrading itself, you can click on the right to move there, as well as return to the frags entry if you wish to.
MetaStands for Most Effective Tactics Available. Can either refer to the best echelon / best type of echelon / tactics for a certain challenges or current content. Meta constantly shifts especially in accordance with new Dolls, MODs, gameplay changes etc. So “Meta” might always refer to something different.
Mobbing EchelonEchelon suited to clearing large groups of enemies / T-Dolls who can easily deal with multiple enemies. Usually most skills with AoE damage / effects are good choices for mob clearing, such as VectorSMG’s molotovs or 416AR’s nade. Take note that some mobs in later stages might have more specific choices to use for clearing mobs, such as high Evasion units in night battles where MGs will struggle to hit them and prolong the battle for the worse.
ModRefers to the Digi-Mind / Neural Upgrade for certain T-Dolls. Three levels of Mod are possible: Mod 1, Mod 2 and Mod 3. Can also refer to the moderators of the server. For more details, look for the Neural Upgrade entry. You can click on the link to the right to move to that entry.

Links

neural/ Neural Upgrade Guide and List
Mod SkillSkill unlocked by Neural Upgrade system once the specific doll reaches Mod II. These skills have different effects from the first, but generally speaking are upgraded in the same manner and have the same cost to upgrade. Once a T-Doll unlocks the second skill, you can choose which one you want to upgrade from the Skill Training system.
MollyRefers to the skill used by VectorSMG, KLINSMG or SkorpionSMG which damages enemies over time in a location where their molotov cocktail lands.
MomfieldRefers to 4★ Rifle SpringfieldRF. Also known as Corefield for humorous reasons.
MoonblastOne of JillHG’s drinks from her skill. This particular one uses the equips: Adelhyde, Adelhyde and Karmotrine. Increases all allies’ rate of fire for 8 seconds on activation. When used with SeiHG, SeiHG’s skill is activated for the duration of the Moonblast and the shield HP increase from the missing HP effect is doubled. To check out JillHG’s main entry by GFC's Doll Analysis and more information about her, click on the right to move to her entry.
MortarRefers to Sangvis Ferri Jaguar unit that shoots from afar and and marks a certain tile red, designating where their shot will land. Move out of the marked area to avoid damage. Can also refer to Artillery Fairy's ability.
Mortar FairyRefers to Artillery Fairy. Very notable for its high Firepower boost to the echelon. Also has a notable Evasion boost. Skill is not too notable due to slower time before deploying and less coverage.
Mulan TeaObtainable consumable from VA-11 collab that increases Affection by 3 per tea used. Limited quantity, so most advise to save this for much later. (ie: Once MOD system arrives.)
NadeShort for Grenade or Grenadier. Could refer to T-Dolls with Grenade based skills such as FALAR, M4 SOPMOD IIAR, PPS-43SMG, K11AR, amongst others.
NemeumMilitary mechs used by Sangvis Ferri that function like snipers. These hit very hard, but have low HP with lower armor at first before ramping up as the chapters go by. Furthermore, they need to deploy before they can fire off their shots. Once the blue hue in their cannons can be seen, a shot will be fired shortly, from which you can retreat the targeted T-Doll to avoid damage. However, it is best to bait these shots as much as possible by kiting! You can bait these to buy time by letting them deploy and moving back before they charge (before the blue hue even appears), causing them to reset and move again. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
NeuralDepending on context and use, might refer to the simulation Neural Cloud Corridor or the Neural Upgrade system.
Neural Cloud CorridorSimulation for obtaining Memory Fragments. Each simulation contains ? nodes which have a chance to either drop resources or memory fragments (At a minimum, it would be 8 for Basic, 20 for Intermediate and 30 for Advanced, but ? nodes can drop up to an extra 3 in Basic, 10 in Intermediate and 30 for Advanced.). A number of fragments are awarded upon defeating the SF echelon at the end of the simulation. A significantly strong ARSMG team can be able to handle the SF echelon at the end of the simulation, The most efficient for memory fragment gathering would be in the advanced difficulty. This simulation provides resources to make use of . . .
Neural Upgrade
Neural Upgrade
Night PrincessRefers to 4★ Assault Rifle 9A-91AR.
Night QueenRefers to 5★ Assault Rifle OTs-14AR or “Groza”.
Night battleCombat mission that takes place during the night. Has different conditions compared to normal battles such as a 90% Accuracy debuff on allied echelons, map sight limitation, clear conditions, and specific dolls’ skills change. Check other documents on GFL Appendix for tactics and strategies. You can also check GFC's guides for an S-rank guide to Night Battles.
NodePoints on the map where T-Dolls and enemies can maneuver to on the combat map. Node usually refers to the general dot with no complications. Other Nodes exist which are named for their purpose/effect, such as Supply Nodes where you can perform a one-time resupply for an echelon, (?) Nodes where a number of random effects can occur, heliport / heli-Nodes where you can deploy and resupply and retreat echelons with no penalty, enemy Command PostNode where the enemy Command Post is located on the map, among other Nodes. Take note that these definitions can change depending on the map such as if the strategy points to a particular Node, or new Node names may appear such as a Tarantula Node depending on the map as well.
Normal Humanoid EnemiesRippers, Vespids, Jaegers, Guards, Dragoons, Brutes, Strikers fall under this category. There really isn't too much of a best spot to farm these as you'll encounter them everywhere. Prior to client 2.06 there was a weekly to eliminate humanoid enemies but has since been replaced.
Normal Machine EnemiesDinergates, Scouts, Jaguars and Prowlers fall under this category. Dinergates are often the best to aim for as they come in very large groups. 1-3, 3-3 and 6-3 were all good maps for completing this weekly. Since 2.06, this quest is no longer among the weekly quests.
NytoRefers to the Anna boss encountered in the E1-8 and EX 1-8 for the Va11 HALL-A event. This boss will constantly mark your units with a red wave attack that marks them. The wave itself does no damage, but she will follow this up with a laser that does much more damage to units marked by this attack. Move out as necessary. She will also target dolls with an attack that immobilizes them and prevents from using skills. T-dolls marked by this attack will emit waves that travel to the tiles above, below and to their sides that do slight damage to dolls caught in them. At the same time, she will spawn a clone of hers who acts as the warden of the cell. Kill her to break the prison - but be warned all attacks deal 1 damage to her so high RoF T-Dolls are the way to go. To make things easier for you, arrange your Dolls to an X formation once the battle begins to deal with attacks easier. For more information on this unit and any unit related to the Va11 Hall-A collab, click on the link to the right for a guide by GFC to learn more. (Click on the units for more information!)
OTStands for Offtank. Refers to T-doll that takes tanking position other than maintank’s position, placed in the side lanes such as on positions 8 or 2. Usually an offtank Submachine Gun or an Shotgun. Usually either capable of offensive Firepower or serving as a backup tank in the event of an emergency.
OathShop / Package exclusive item that allows you to “marry” your T-Dolls once they reach 100 affection. Mechanically, this increases their affection cap to 150 and also allows them to gain further stat boosts at 140 affection for a total of 10%. This also reduces their repair time by 30%.
OuroborosThe final boss of the Cube / Cube + Event, fought on stages E1-4 and E2-4 for that event. Her boss battle is notable for requiring your echelon to reach her first before you can damage her. Because of this, ARSMG is Recommended to reach her quickly. Her initial form isn't too dangerous, but with escorts and distance playing in factor, you want to make sure you can deal enough damage to quickly close the distance to prevent more damage. Her skill marks certain T-Dolls with a danger area before she drops misiles on them. Move out your dolls from these. Her elite version encountered in E2-4 has Armor Piercing, greater Evasion, more areas affected by her skills and generally much more dangerous. However, your strategy should remain the same in general. Avoid slow T-Dolls and bring your best ARSMG to take her down. For more information on this enemy and others, check out GFC's Enemy Analytic on the right! You can also return to the snek entry on the right.
OvercapReaching beyond the limit for a certain stat or item. For example, batteries cap at 9999, data at 9999 or the cap for the RoF stat for HGs, SMGs, RFs and ARs is at 120. Overcapping by too much can be grounds for players to switch up teams to avoid too much “wasted” stats.
OverkillKilling an enemy with an attack that does much more damage than their life remaining.
PEQEquipment that reduces Accuracy penalty during night battles.
PPPP is usually used to refer to as something that is bad. Generally a negative context. ie: drop rates are pp on this map. Has other contexts.
PVPRefers to the reset time 03:00 and 15:00 GMT + for batteries being obtainable from the dorms of friends. Since only 10 people total can get batteries from a certain friend, it becomes a race between players to see who can get the batteries before the others. Popular friends with 10 Dorms often lose all the batteries you can get from them in less than 30 seconds. Depending on the context, “PVP” may also refer to the ranking event.
PatternUsually refers to a particular attack pattern for bosses or certain enemies such as where their special attacks attacks will strike or their method of attack. This becomes important to know so commanders will know how best to manage their dolls during combat. For more information on enemy attack patterns, you can check out the enemy's individual entries.
PepegaBased on the distorted Pepe the Frog meme, in GFL represents something bad or has little use depending on context.
PetsCute creatures obtained via the Rescue Station in the dormitory as well as certain events. These creatures give a bonus to comfort to a dorm by 1000 per pet and the maximum bonus for 1 dorm is 3 pets. Generally speaking, however, pets take an extremely long time to pay off their battery cost and are not worth it for that reason. Improving the Rescue Station allows you to find rarer pets. Obtain the pets you get from events, but you may want to pass on the ones from the Rescue Station. However, another usage for pets is via the expedition system where certain pets can be used to improve the chance for extra rewards. Since the pets for this chance increase rotate, having more pets can increase the odds of having enough pets on advantage to field on expedition.
Piano WomanOne of JillHG’s drinks from her skill. This particular one uses the equips: Adelhyde, Bronson Extract and Karmotrine. Increases the Evasion of units in the front column (3, 6 and 9) by 60% and grants dolls on the other positions a damage boost by 20% on activation. When used with DorothySMG, the debuff effect from her skill is lessened by 50%. To check out JillHG’s main entry by GFC's Doll Analysis and more information about her, click on the right to move to her entry.
PillsRefers to Enhancement Capsules used to increase the stats of T-Dolls.
PingUsually either refers to the act of “pinging” someone on Discord by using the @ command to call them for varying reasons. Be careful with your usage of pinging, especially with mods! . . . Could also refer to the ping sound made by the M1 GarandRF once it fires the last round in it’s clip.
PipiRefers to 4★ Submachine Gun PP-90SMG.
Placebo FairyRefers to Rescue Fairy. May also called as Voodoo Fairy.
Planning ModeA mode of movement that you can utilize in combat maps / simulations. This mode allows you plot your movements for your echelons so that once you click the "Execute Action" button, they will automatically follow out the movements you laid out before them. Should the amount of actions you give go over the amount of action points you have, the game will automatically end your turn and if possible, continue the actions you have plotted out. Planning mode will allow you to make most kinds of movements on the map such as swapping, but some techniques such as swapping with hostages and then rescuing them are unable to be done in planning mode. To end planning mode and erase all your planned actions, either click on the planning mode button again if you haven't executed the actions yet, or click on the screen and confirm to quit planning mode. Very useful for repetitively clearing stages without too much player input, such as 0-2 corpse dragging.
Point EventRefers to a mini-event where you can earn points by completing certain missions. Once a certain number of point is reached, you gain rewards such as the featured T-Doll or Costume.
PresetEchelon formations you can save for future use. You can save up to 2 by default and more if you purchase preset slots in the Shop. You can easily replace any of your echelons with the preset by using this feature. To use this feature, click on the formation preset button on the lower right of the echelon, then click on the orange tab on the right. From here you can save your formations and use any that you saved.
ProcStands for Programmed Random Occurence. In simpler terms, it is usually used in GFL when it refers to a skill activating after the initial cooldown / cooldown or when an effect occurs as a result of the skill being used (example PKPMG’s skill firing extra bullet with guaranteed critical damage).
Procurement VoucherRewards from events that contain a variety of prizes including certain T-dolls and other goods. “Procurement Voucher” should not be confused with “Tokens”. Usually occurs in major events such as the Crates in Deep Dive.
ProdUsually refers to “Production” in this game’s context.
ProwlerSlow moving Sangvis Ferri vehicle with both middling defensive and offensive capabilities. Furthermore, their slow speed makes them easy targets. Notable for being the first Sangvis Ferri opponent you will encounter in the story. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
QPStands for Quick Production. Instantly completes any T-Doll or Equipment in the factory. Take note that Heavy Production needs 10 QP Tickets to instantly complete.
QRStands for Quick Repair. Instantly repairs any T-Doll in the repair bay or on the battlefield at heliports / command posts.
QuickyAlternate name for Quick Production (QP) / Quick Repair (QR) depending on context.
RFStands for Rifles.
RF GodessesRefers to 3 Rifles: WA2000RF SVDRF, (7-star RF Goddess), and M14RF. This terminology fell out with the introduction of newer RFs, both generalist, like R93RF or excellent niche RFs like Carcano M91/38RF and the increasing needs for specialized RFs over generalists.
RFHGEchelon which uses Rifles and Handguns. 2RF3HG means running two rifles and 3 handguns.
RNGStands for Random Number Generator. Can also mean “luck”. Example: “I can’t get SuomiSMG with my crap RNG
ROFStands for Rate of Fire.
RSCShort for Resources. Resources are needed for almost everything in the game, from deploying your echelons, resupplying them in battle, producing T-Dolls and Equipment among many others. Resources regenerate over time below the soft cap (which is dependent on your player level), but are most often gained from running logistics missions. A hard cap exists for resources at 300,000, where only rewards and shop purchases will add beyond this value.
Radiant CollectionGacha for some of the older batches of costumes and furniture. Not all costumes / furniture sets are present here, such as the collab events or certain special events. Much wider pool and can't obtain any of the present batches, but costs 40% less Tokens to roll in. Also does not provide exchange tickets.
RagecraftMassive amounts of crafting, usually for a particular T-Doll / T-Dolls or when looking for certain fairies. Usually done at rate up events for T-Dolls / Fairies due to the higher change to obtain certain dolls / fairies, but some do do so outside of them. Can lead to a exhaustion of one’s contracts / resources if not carefully managed.
RaifuRifle + Waifu. Go figure.
RankingCan refer to both the general ranking of players in certain game aspects or events. Can also mean the ranking stage present in almost every major event that is unlocked after completing all of the event main stages.
RarityThe amount of stars a T-Doll, Fairy, Equipment has. Rarity factors into core costs for linking T-Dolls, upgrading equipment among other factors. Higher rarity doesn't usually equate into a higher performance.
Rate UpDays where the rate of obtaining certain T-Dolls or rating of T-Dolls, Equipment, Fairies is increased.
Rate of FireRate of fire (ROF) is how fast a T-Doll can fire. The higher the ROF, the fewer frames it take to fire a shot. The formula for number of frames per shot is 1500/ROF rounded down. Due to Girls' Frontline running on 30 FPS, there are sections where the frame per shot is the same despite different ROF value. For example, the effective ROF cap is 116 unlike the 120 stated in-game, as 116 ROF results in 12 frames per shot, the same as 120 ROF. MG T-dolls have a fixed 150 ROF (10 frames per shot). Their ROF stat instead dictates their reload speed, calculated as 4 + 200/ROF seconds.
RecipeCombination of resources used in T-Doll Production / Equipment Production. A number of Recommended recipes are available for general crafting, while there are other recipes Recommended by users that can be found on other guides. Generally speaking, for T-Doll recipes, the Recommended ones will serve you well enough. "Voodoo" recipes are also available (See Voodoo entry for more details on this).
RecoverFeature that allows you to obtain a T-Doll you once had, but lost due to accidentally using her as fodder or retiring her. To recover a T-Doll, go to the index, and under Tactical Dolls, look for the T-Doll you want to recover. The costs of recovering a T-Doll depend on its rarity and follow the base cost for dummy-linking a T-Doll, 1 for 2★, 3 for 3★, 9 for 4★, and 15 for 5★. Note that this can only be done once a week!
Reload CancelAnimation exploit that allowed MGs to cancel out their loading time. Has been patched.
RepairProcess of restoring hitpoints to T-Dolls who were damaged/destroyed in combat. T-Dolls can be placed into the repair bay and will take time as well as an upfront resource cost before the process finishes. The length of time as well as the cost depend on the type of the T-Doll being repaired as well as hit points / dummy links lost and level. Take note that if T-Dolls are critically damaged, the cost significantly increases. Repairs can be rushed to finish immediately by using an express repair ticket and more slots can be bought via the Shop. A quick look at calculating repair times can be right from a write-up on the Angry Trap Midget Guide Website (Credits to them!).
ReportsMostly refers to the Combat Reports created by Kalina in the dormitory used for providing EXP to T-Dolls. Can also refer to Special Combat Reports used for leveling HOCs. Could also refer to reporting someone to the moderators on the Discord for breaking rules or causing issues. Click on Combat Reports or Special Combat Reports entries for further detail.
RescueCan either refer to the rescuing hostage objective that debuted in the Deep Dive event or the Rescue T-Doll mini-event where clearing certain bosses in certain stages with S ranks can cause a certain time-limited T-Doll to drop. Could also refer to the Rescue Fairy seen below.
Rescue FairyFairy with good passive stat buffs, but most well known for its debatable skill, increasing the chance to obtain rare T-Dolls (3★, 4★ and 5★ T-Dolls) when activated. The exact increase in unsure leaving players to speculate / believe it actually works.
Rescue StationRoom accessible from the Dormitory whose functions relate to the obtaining and adoption of pets. Higher levels of the equipment in this room allow for obtaining rarer pets. Low priority for upgrading overall due to the battery investment for adopting pets.
ResetClosing the game while in battle and reopening the app to restart it from the beginning, often used if something unlucky happens in a critical battle. This method is also called as “Save Scumming”. Could also refer to the time when the server starts a new cycle of a day. There are a number of resets available each day. the Daily reset is at midnight server time. To see the server time, go to the Commander's tab on the top left button on the main menu
ResupplyEither refers to the Resupply Gacha where costumes and furniture can be obtained, or resupplying your T-dolls’ ammunition and rations while on the combat map.
RetireRefers to Retirement of T-Dolls. Alternatively also called "Scrap / scrapping". Removes a T-Doll/ Equipment from your roster and returns resources, and cores depending on the rarity of the T-Doll.
Retreat KiteKiting that involves retreating the T-Doll being targeted to avoid damage being done on top of delaying the enemy a small amount of time for your other dolls to deal with them. Usually done to further delay enemies especially when there is no more room left to kite normally with.
RipperSangvis Ferri unit that wields dual submachineguns. Distinguishable by their pink visor. These units are more powerful than the Prowler that the player first sees near beginning and encounters soon after, but are not too difficult to deal with. They are a very common foe and come in large numbers, but most commanders should have no trouble dealing with them. Expect them, especially later on, to accompany other Sangvis troops. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
RoF ARAssault Rifle with a skill that buffs their own Rate of Fire. Notable examples include: ST AR-15AR, Type97AR, AUGAR amongst others.
RoF RFRifle with a skill that buffs their own Rate of Fire. Notable examples include: SVDRF and WA2000RF.
RocketHighest crit damage boost fairy with a high armor boost as well. Skill is useful only for incredibly powerful non-boss enemies on the combat map, as it doesn't affect bosses. It also costs 10 fairy commands to use, the most expensive of all the fairies skills.
RodeleroInfantry used by White Knight & Paradeus distinguished with their heavy laser equipment and orange dot visor. These units also have a floaty movement as they advance toward your dolls. Once they stop, there is a short delay before they discharge a laser similar to Dreamer’s laser attack on certain rows. This attack cannot be evaded and ignores armor and dummy link protection.
RollRefers to the amount of times one has tried to obtain a certain item. Ie: I’ve done 20 rolls for Gr G41AR L2D costume and haven’t gotten it. In this case roll usually means the 100 token roll for the re-supply gacha. Can have other applications such as construction / equipment production. Depending on context, can be synonymous with ‘attempt’.
SCStands for Shattered Connexion, the seventh story event of GFL
SGStands for Shotgun. Shotguns excel at taking large amounts of low damage rapid fire from enemies with their higher HP values and armor. They rely on these as their Evasion values are generally low and cannot reliably dodge. Because of this, most boss fights are usually dangerous especially with heavy hitting attackers such as destroyer. They aren't particularly mobile either so take note of that. Their tiles synergize with MGs and provide buffs to them, having use in MGSG echelons. They are particularly expensive to craft and hard to obtain so be sure to keep the ones you get. T-Doll heavy production for Shotguns are unlocked after clearing 30 different maps.
SGMGEchelon which uses Shotguns and Machine Guns. Sometimes has an HG acting as a buffer as part of the echelon as well.
SLShort for Skill level. SL# stands for the level of the skill which you can increase from the research section on the main menu. For example: SL10 means Skill Level 10.
SMGStands for Submachine Gun. Submachineguns often act as the tanks of the echelon with Maintank SMGs acting as damage absorbers by either nullifying the damage via evading it, or using a Force Shield to block the damage. On the other hand, Offtank (Offensive Tank) SMGs such as VectorSMG and PPS-43SMG use their abilities to deliver more offensive power. Off-hand tanks often act as a second tank in the event the first tank is too damaged to continue taking shots.
SPEQSPEQ is an acronym for the term 'Special Equipment'. It usually refers to equipment that is only usable by specific dolls.
SWAPUpgraded, more deadly versions of Sangvis Ferri units who appear in high difficulty / future events. Most Sangvis units have a SWAP version and are much deadlier than their normal counterparts, due to their buffed stats and having skills of their own. SWAP units each have their own gimmick / skills to be aware of so take caution.
Sam SiteSurface to Air Missile batteries. Their presence on the battlefield makes it impossible to deploy units on helipads (marked with a cross-out) as well as the usage of the Parachute fairy. To disable them, you will need to move your echelons onto them to restore functionality for helipad and parachute fairy usage.
ScarecrowSangvis Ringleader encountered in 1-6, 1-4E and 0-4. She also makes appearances in other events. As the first boss you encounter, Scarecrow isn’t too much of an issue for newer players and experienced commanders alike. Take note that she has a special attack in which her drones spin around her quickly, signifying her about to release a salvo on the targeted T-Doll. Move the T-Doll away before she begins firing to avoid excess damage. In her 0-4 appearance, multiple copies of her are fought so be prepared!
ScrapSynonym of the the entry retire / retirement. See the entry by clicking on the link on the right.
Self-buffRefers to T-Doll’s whose skills benefits themselves by increasing their stats, such as ST AR-15AR who self-buffs her Rate of Fire.
SharkThe 3★ Shotgun KS-23SG.
SharkitectSF's Architect dressed in a shark costume who can appear in your dorm when you have a complete set of the Beach Tycoon set.
Shattered ConnexionRefers to the 7th story event coming after Isomer. Currently not released in EN.
ShieldCan refer to several things: Force Shield skill utilized by ThompsonSMG, Gr MP5SMG or G36C among others. HP Shields provided by skills of T-Dolls such as MDRAR or S.A.T.8SG or the Shield Fairy depending on the context. May also refer to certain shielded units which is a barrier that requires HOC to break them. In this case shields have a damage reduc rate - such as 20% shield reducing damage by 20%, 50% shield by 50% damage, 100% shield by 100% damage reduction (In this case, HOC is absolutely essential!) etc. Lower percentages might be able to be brute forced, but if EN meets these units before HOC is released, don’t tackle them unless you have a plan. Check the entries on the right for which one you're looking for.
Shield CheeseMaking use of the Force Shield skill giving, combined with smoke and stun grenades for slowing Golyats down to "ram" them with the force shield and destroying them without taking any damage whatsoever due to the invulnerability the shield provides.
ShopHub accessible from the main menu where you can make purchases using gems / currency for a large variety of goods. Most importantly, this is where players can purchase gems using real money to buy the rest of the goods in the Shop. These goods include daily bundles and a one-time purchase bundle (only purchasable within the first week) which change per month, infrastructure (increasing T-Doll, Fairy, Equipment capacity or slots to allow for more simultaneous crafting), contracts, tokens, resources, extra energy for sims etc. Also note that special bundles such as costume or cheaper resource bundles among others can be found here depending on events / announcements by the devs. During certain events with obtainable event currency, can be spent here in the store.
SilverRefers to the Silver medal that can be obtained via fully clearing map by capturing every possible node.
SimShort for Simulation. Refers to the simulations under the combat menu. These simulations are used to collect certain resources, such as enhancement capsules, data for skill levening, experience for echelons, Calibration tickets from Defense Drills, and later on, resources for the upcoming MOD system. Note that not all sims are open at the same time unless an event that makes them so is underway. Monday / Thursday is for enhancement capsules, Tuesday / Friday is for Data Sims and Wednesday / Saturday is for Exp sims. On Sunday, all 3 are open. Also, Defense Drills are open every day of the week as well. Alternatively, some use “data sims” refers to Data Mode, “Exp sim” refers to EXP Mode etc. Some may refer to simulations depending on their difficulty, like “adv sim” to refer to the advanced version of a simulation (see the right entry for details) Can also refer to the DPS / Echelon simulation.
Sim EnergyResources that regenerates by 1 every 2 hours. To run simulations, Sim Energy is required, 1 for Basic level, 2 for Intermediate and 3 for Advanced. Alternatively, extra energy can be used to run simulations (automatically used when insufficient / no sim energy is detected) but extra energy does NOT regenerate and can be acquired from the Shop / reward from certain events. Sim energy caps out at 6, so be sure to use it!
SinguSingularity, the seventh story event which arrived on EN serves at November 2020.
SkinRefers to the costume in use by the T-Doll. (Example: Default skin refers to the initial costume in use by the T-Doll upon receiving her. DSR anniv skin refers to the costume obtained through token gacha during the anniversary event.)
SlavRefers to 5★ Assault Rifles AK-12AR and AN-94AR.
SleepoRefers to the 5★ Assault Rifle Gr G11AR.
SlugSG-exlusive ammunition that increases damage and Accuracy, but lowers the targets hit to 1 at a time. Since Shotguns are meant to hit as many targets as possible to knock them back and buy time for your echelon, these are an adverse choice of equipment overall and should be actively avoided.
Small BambooDeprecated term to refer to a specific category of Bamboo Rifles that possess a long initial CD but delivers very high damage. They were compared to their counterpart, Big Bamboo, and differed in that Small Bamboos had a lower damage multiplier but could unload their shot much sooner. To learn more about the current Bamboo interaction, check the Bamboo entry.
SmokeRefers to the Smoke Grenade skill which reduces enemy Rate of Fire and Movement Speed used by T-Dolls such as UMP45SMG and IngramSMG.
SnekAlternate name for Ouroboros.
SoftcapRefers to the capacity at which resources stop regenerating over time. The softcap for resources depends on your Commander Level. A chart for this by GFCorner can be found below, along with a chart for total exp required per Commander level.
Special Combat ReportSpecial Combat Report, or SCR for short, used to level up HOCs. Because leveling HOCs in battle is prohibitively expensive, SCRs are the main source of exp for them. Can be acquired on events or produced by Kalina on Data Center.
StackEither refers to the mechanic where certain skills from T-Dolls / Fairy Fervor talent have compounding effects or act as a counter before another ability is unleashed. A sample of a compounding effect is the Fervor talent which adds more damage every 8 seconds or NegevMG’s damage stack after her reload. Stacks that work as counters are those like Carcano M91’s special shot on reaching 18 stacks or StellaRF’s powered shot after 16 drone attacks. Can also refer to increase a stat as much as possible using skills or formation buffs such as FP or Firepower.
StreletNew infantry from White Knights & Paradeus faction who make their first appearance via collaboration event with VA11-HALL-A in EN. Relatively similar to Vespids, thus dealing with them isn’t anything special. For more information on this unit and any unit related to the Va11 Hall-A collab, click on the link on the right for a guide by GFC to learn more. (Click on the units for more information!)
StrikerSangvis Ferri minigun unit. Low damage per shot, but fires extremely quickly. They move rather slowly but have a decent range. Their sustained fire can be somewhat baited by using Evasion tanks and retreating them at an opportune time. Annoying and can pile up the damage if left unchecked, units like Am RFBAR or using RF's can take care of them. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
SuccShort for success in the context of “Logistics great success”. Has other contexts.
Sugar RushOne of JillHG’s drinks from her skill. This particular one is used by default if no drink combinations for her skill are found. Increases all allies’ damage by 18% for 8 seconds on activation. Considering the preparation time and the effect itself, you're better off using another drink entirely. To check out JillHG’s main entry on GFC's Doll Analytics and more information about her, click on the right to move to her entry.
Supply LineMain objective for victory in some maps requires you to establish a supply line from your Command HQ to the designated supply point. This requires you to establish a route by capturing nodes between the two points and holding the established route for a certain number of turns, once you reach the number of turns needed, the mission will end in your victory. If at any point the route is “cut” by losing a node via enemy capture, the turn count will reset. Multiple paths between the Command HQ and the Supply point do not make the count decrease faster, but do offer more “chances” and tactical options, since as long as there is one route between both points, the turn count will decrease.
Surplus EXPExtra experience gained at the end of combat which is added to a meter seen on the lower part of battle results screen. The main use of Surplus experience is for crafting combat reports to be given to T-Dolls to increase their experience. T-Dolls who are under the max level (100) will obtain a small amount of Surplus EXP that goes to this bar, and those at max level give much more. You can increase the amount of Surplus EXP you earn by upgrading the equipment in the dorm data room, as well as the maximum capacity of Surplus EXP. Be sure to craft reports once you hit the max to avoid wasted experience!
SwapUsually refers to swapping positions with T-Dolls beside each other on the combat map (costs no AP to do so). Could also mean swapping units in the echelon with others.
T-Doll
T-Doll
T-Doll
TalentExtra buff that has a chance to activate based on the rarity of the fairy. For more information, see the entry for Fairy Talent.
TankCharacter whose focus is to take damage to protect their other members. Could refer to Dodge Submachine Guns,Shield Submachine Guns, or Shotguns depending on the context. Can also refer to KCCO Typhons or Paradeus Uhlans, which are armoured vehicles fielded by enemy factions
Tap-DancingRefers to “Kiting”. Can also mean moving a T-doll back and forth from and to its own place quickly, usually used to reset RF’s target or MG reload-cancel (patched). For a quick guide to kiting in general, click on the link to the right.
TarantulaArmored Dinergates. Due to their high damage and mobility, units like RFs are not suited due to them generally not being fast enough to deal with the swarms of them. MGs or explosives are favored, but take note that lower initial cooldown grenades such as SMGs or Zas M21AR are favored due to some of them later on spawning closer to your echelons, leaving little time to kite or deploy long icd grenades. For more information on this enemy and others, check out GFC's Enemy Analytic on the right!
TauntFairy whose skill allows them to deploy a target dummy to soak up enemy fire. Higher skill levels result in more HP for the dummy. Note that some enemies will still walk past the drone and AoE's might still damage your dolls. It's mobility is also extremely slow which can spell trouble for certain fights.
TetrisRefers to the process of upgrading the Heavy Ordnance Corp via putting tiles together in a certain pattern to upgrade their statistics.
TheatreEvent introduced on EN server in April 2020. Was introduced as an event with co-operation between commanders, but players on these servers claim it had more PVP elements than those of co-op.
Tile
Tile
Time LimitedDolls and Equipment that can only be obtained on events in specific stages (ie: Five-seveNHG, who was a T-Doll originally obtainable from clearing Cube 1-4 stage, and has since appeared on newer events as a farmable doll).
Time-limited HeliportA heliport than can be only used when a certain number of turns has passed seen by the notice, "X round to open". Once X turns passes, the heliport will be available for use for 1 turn allowing you to resupply and deploy as usual. After this turn, the timer will reset and you will need to wait again before you can use it.
TixRefers to Tickets. Calibration Tickets as an example could be called, “Calib tix”.
TokenResource used for Re-supply Gachas. Rolls can be done either by 10 tokens or 100. Rolling by 100 Tokens gives an extra gift as well as gives 11 items as opposed to the 10 tokens: 1 item. Tokens can be obtained via dailies / weeklies or rewards from events amongst others.
Torch FairyRefers to Illumination Fairy. Also called “illu fairy”. Highest Accuracy buff, as well as notable Crit Damage buffs and Evasion. Most useful for its skill due to applications at night. She will see a lot of use in night ranking battles.
True Core MaskItem obtainable from GFL Anniversary Login Event, or by completing a Main Story Event, that lets you trade it in for a 5★ T-Doll of your choice, or a special icon only obtainable by using this item.
Type NihaoRefers to 4★ Assault Rifle Type 56-1AR.
Type SistersRefers to 5★ Assault Rifle sisters, Type95AR (Nee-san) and Type97AR (Imouto).
TyphonUnmanned KCCO Tanks armed with laser weaponry. Has a blind spot up close in front of it which is key to destroying them.
UIDPlayer's ID. You can easily find another player via adding their ID in the ID search box in the friend menu.
UhlanTanks utilized by the White Knights & Paradeus. They have both a normal missile attack which ignores links as well as a Ram skill which marks areas in which they will run down any units in the way. This ram ignores any link protection and is also impossible to evade. Similar to doppelsoldners, they have a large amount of armor (61 - 229) and should be taken down before they do too much damage. For more information on this unit and any unit related to the Va11 Hall-A collab, click on the link on the right for a guide by GFC to learn more. (Click on the units for more information!)
UncensorBy default censored CGs for your T-Dolls are applied so by using the recipe listed here you can shift them out to the uncensored versions instead. The recipe to uncensor 522 Manpower, 320 Ammo, 404 Rations and 137 parts. Once you’ve crafted this recipe, restart the game and it should download the uncensor package. Be warned, that uncensored official GFL art is subject to the rules regarding posting R-18 art in Discord so don’t say you weren’t warned.
UnderseaRefers to the Underseaworld website for GFL. This website contains information on logistics efficiency calculations (rsc. Per hour), but more importantly, contains data on enemy compositions by showing us their Combat Effectiveness estimates, number of links, their stats, the units in that group, the number of them and also their drops. This data is dependent on the map as well as the chapter. Take note that the data might be different, as it is based on the older servers information which might not be the same for EN servers. A link to the website can be found on the right.
Unholy CrossFormation which has T-Dolls on positions 2, 4, 5, 6 and 8. Formation which grants the most buffs to T-dolls using certain setups but is a bad formation to use due to the close proximity your T-Dolls will be from your enemies, causing some of them to take damage from enemies from the front. This also means your tank won't be able to kite enemies at all which leaves the rest of your echelon in a dangerous position and vulnerable to enemies. Notably, some friend echelons use this to pad the CE to make them be chosen first by players and more likely to be eligible for the bonus friend points.
VCMay refer to the cancelled Valkyria Chronicles Collaboration Event. Can also just mean Voice Chat.
VFL5* Scope that increases critical chance.
VespidSangvis Ferri Assault Rifle unit equivalent. Balanced unit capable of putting out significant pressure to T-Dolls who can’t dodge or aren’t armored enough to take their barrages. These fall fairly easily so be sure to destroy them before they do too much damage to your tanks.
ViviRefers to the 5★ Submachine Gun VectorSMG.
VolleyRefers to the time an MG Doll spends shooting before having to reload. The first volley is the initial amount of fire she puts out at the start of the battle. The second volley is after her first reload and so on and so forth. Volley time can be increased by equipping Ammo Boxes / certain SPEQs.
VoodooSuperstitious recipe in constructing a certain T-Doll or Equipment. Your results may vary. A list of Voodoo Recipes can be found on the right.
War GoddessRefers to the 3* RF M14RF, due to here ease of obtainment and very significant power, making her very useful for both early and late-game commanders. Will receive a MOD upgrade soon.
WarriorRefers to the Warrior Fairy obtainable from fairy crafting. Substantial Damage aura, alongside significant Evasion and very high Evasion boosts. Also has a cheap and useful skill that increases damage and rate of fire to boot.
WeeklyQuests that appear every Monday UTC-8 and reset the following week.
WhaleSomeone who spends a lot on in-game currency and items.
X Round to OpenA notice placed under Time-limited heliports in certain maps. The number of turns needed before the heliport can be used replaces the x, so for example, "3 Round to Open" means the helipad will be available for in 3 turns. The following turn after it is open, it will close again so be sure to take note of this.
Zas DragRefers to dragging using Assault Rifle Zas M21AR for several Midnight maps. Refer to ZAS dragging documents on the right for more information.
Бафф
Начальный CD
Нейроапгрейд
Тайл
Урон