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MP5
★★★★
MP5
Main TankForce Shield
Accuracy +40%
Crit Rate +20%
HP | 84 → 168x5 (840) |
DMG | 12 → 30 |
ACC | 2 → 13 |
EVA | 10 → 68 |
RoF | 63 → 89 |
Armor | - |
Clip | - |
Crit | 5% |
Speed | 12 |
Not Recommended |
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Initial CD: 8s |
CD: 16s | |
Force Shield: Create a force shield with 9999 HP to block incoming damage for 3s. |
Cons
- Low base Evasion
- Low base HP
- Long initial CD
- Awful tile buff
- Force shield not suitable for general usage
- Force shield has 1s lower duration than 5★ force shielders
Analysis
The only force shield SMG of her rarity, MP5. A "mini-ThompsonSMG" if you will. An underlying problem all SMGs with this particular skill have is that they sacrifice a little bit of Evasion for a chunk of HP. MP5 is no exception, although in her case, her HP of 870 isn't even high-end. Accompanied by her bland Evasion stat of 68 at max, which is the same as IngramSMG's, she barely scratches the surface for a maintank. While her exclusive UX exo patches up the Evasion part, she retains all other weaknesses, including terrible tiles and a long cooldown.
Being a 4★ force shield SMG, she also has to compete with the 5★ version ThompsonSMG and Gr G36cSMG. Sadly she has no value over them beside having higher Evasion and a potential of getting a mod. Her shield's duration is shorter, her HP is lower, her tiles barely contribute to the team and ThompsonSMG being a very common 5★ means there is no excuse of using her as a budget option (core cost isn't even worth mentioning as force shield is a late game niche where core supply is no longer an issue).
To recap, MP5 has a niche where she is the worst at it. Her special exo covers for one of her flaws, but the means of acquiring it are tedious and even then, she wouldn't come close to being optimal to use either. She remains niche and is Not Recommended, go level a ThompsonSMG instead.