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From Girls' Frontline Analysis
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Ammo hp.png

Speq henrietta.png

Main TankHP ShieldSelf-Buff EVASelf-Buff FP

Buffs AR, SMG
Damage +12%
Accuracy +20%
HP 96 → 190x5
DMG 11 → 30
ACC 2 → 15
EVA 11 → 83
RoF 63 → 93
Armor -
Clip -
Crit 5%
Speed 12
Initial CD: 4s
CD: 16s
Full Moon Protector: Passive: Gain a 10 HP shield at the start of battle, lasting for 8s.

When shielded, obtain a stack of "Damage Mark" every 2s, up to a maximum of 3 stacks. Each "Damage Mark" stack increases her damage by 30% for 5s. When not shielded, obtain a stack of "Evasion Mark" every 2s, up to a maximum of 3 stacks. Each "Evasion mark" stack increases her evasion by 20% for 5s. Active: Gain a 10 HP shield for 8s.

  • For every stack of "Damage Mark", increase self Rate of Fire by 20%
  • For every stack of "Evasion Mark", gain an additional 15 HP shield.

Additional effects last for 5s.


  • High EVA and HP makes her an ideal tank
  • Tile coverage affects both AR and SMG
  • Decent tile buffs


  • Terrible against hard-hitting enemies
  • Passive DPS skill is next to useless
  • Collab Locked doll


HenriettaSMG's identical base stats as P90SMG makes her excellent for tanking normal light-hitting mobs like Rippers or Strelets. Her skill “Full Moon Protector” gives a passive 10HP shield for 8s at the start of battle, and if the shield is lost, gives HenriettaSMG a 20% increase in Evasion every 2s. While the stacking Evasion buff is not very strong by itself, each Evasion stack turns into 15HP of shielding with HenriettaSMG's active skill - which considerably improves her long-term survivability.

Against more hard-hitting enemies (eg. SWAP brutes), HenriettaSMG's tanking ability significantly drops due to her subpar self EVA buff and lack of a robust damage-negating mechanism (eg. force shields/P90SMG's holograms).

HenriettaSMG's passive also has a DPS component: it gives her a 30% increase in FP every 2 seconds her HP shield remains unbroken and these damage stacks grant her additional RoF with her active. Unfortunately, even if her RoF reaches the cap, HenriettaSMG's DPS is roughly only 175% of her normal DPS, which is significantly lower than the multiplier of other offensive SMGs like SR-3MPSMG (260%). Considering that even SR-3MPSMG’s usage is limited in the current meta, we can conclude that HenriettaSMG should not be used as a DPS SMG even though her skill gives her that ability.

In summary, she is a decent SMG to have around if you are clearing normal mobs as long as you don’t ram her towards hard-hitting enemies.