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Main TankSelf-Buff EVASelf-Buff FPSelf-buff RoF
Crit Rate +10%
|HP||150 → 154x5|
|DMG||26 → 27|
|ACC||15 → 16|
|EVA||88 → 92|
|RoF||75 → 75|
|Initial CD: 6s|
|Cover Focus: Increase self evasion by 130% for 5 seconds.|
|Electro Hijinks: When the battle begins, she gains 3 Charges. Each Charge increases her rate of fire by 10% and firepower by 20%. A Charge is consumed every 2 seconds. All Charge is refilled when her primary skill activates.|
- Even higher base Evasion on top of improved first skill
MOD plays the role of a hyper evasive SMG, though her second skill offers purely offensive buffs. Her kit may be interesting but clearly lacks any synergy with her role as a maintank, and she has to deal with an SMG's weaker offensive base stats of and different buffing needs compared to ARs. On top of that, she also has to deal with the FP penalty on a T-Exoskeleton (and regretfully, her anti-synergistic MOD 3 special equipment).
Neural Upgrade, as well as a bonus of 10% crit rate on her tile buff plus some Evasion (useless for ARs). A maintank's tile buff significantly affects their viability, and is sorely lacking in this department even after MOD. Her stats remain highly evasive but without any bulk or low-ICD defenses. Since even the most evasive of SMGs require a certain amount of health pool to keep them afloat if they finally take a hit, 's effective survivability ends up being lackluster even after upgrades.receives a stat improvement with her
This Neural Upgrade does not fix 's existing issues with a weak tile buff and low HP, and a maintank that does slightly more damage is not a niche that can effectively fill when even barely qualifies despite being substantially better both offensively and defensively. is Not Recommended to be upgraded.