If you would like a wiki editor account, please join the Discord and
ping @Council of Analytics in #moderation_centre with your request.
Main TankCrowd Control
|HP||88 → 176x5|
|DMG||11 → 28|
|ACC||2 → 11|
|EVA||9 → 68|
|RoF||63 → 91|
|Initial CD: 1s|
|Smoke Grenade: Launch a smoke grenade that decreases the enemies' rate of fire by 36% and movement speed by 50% within a radius of 2.5 yards for 4s.|
Ingram shares a lot of characteristics with, by which many have deemed Ingram a direct "3★ counterpart" to her.
Ingram comes with usable tiles of decent FP buff and triple-tile coverage, a smoke grenade (read 's analysis for info on smoke grenade) and a cheap price tag of being a 3★. Her stats may not be stellar as expected of a 3★, but she comes with everything a maintank should have, a rarity for any 2 and 3★ maintanks. Due to this, she makes for an ideal choice as a budget maintank for early stages and is an upgrade to the other early game maintank, .
That is if she weren't so rare as an early game T-Doll. Early game SMG options are more often than not and due to their availability. Since they are given out for free very early, they have more time to grow and thus would be more developed, eliminating any incentive to craft for more SMGs intentionally (for early game min-maxing reasons) if their replacements aren't obtained just as early. Ingram is hard to obtain for new players due to the low drop rate in early maps. For the most part she would come out of crafting rather than anywhere else. It is not uncommon to not get her until your first squad is already decently linked and leveled. While Ingram is indeed better than , she isn't such a drastic upgrade that it would justify releveling a new tank at that point. Even if you do get her early enough to use her over , she will most likely require cores if you want to progress steadily instead of staying in place waiting for dupes.