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Jill Stingray

From Girls' Frontline Analysis
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Jill Stingray

Speq jill ammo karmotrine.png

Speq jill body karmotrine.png

Speq jill accessory karmotrine.png

Buffs All
Damage +40%
Accuracy +40%
HP 40 → 80x5
DMG 10 → 30
ACC 6 → 53
EVA 11 → 96
RoF 36 → 55
Armor -
Clip -
Crit 20%
Speed 15
Initial CD: 6s
CD: 16s
Mixing Time: During battle, Jill takes 3s to mix different drinks depending upon her equipment. Each drink grants a different buff to her echelon.

Jill cannot attack. Each point of Jill's base damage stat grants herself 1% skill cooldown reduction (does not affect initial cooldown time), max 30%.



  • Can't attack
  • Has an effective ICD of 9s without any reduction
  • Limited collab doll (VA11-Hall-A)
  • Holy sh- that skill


The protagnist of VA-11 Hall-A, JillHG arrives with a mountain of skills and scenarios for you to use them all in. In order to make this analysis cover as much as possible, we've broken it down to each individual combination of SPEQs and skill.