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|HP||61 → 121x5|
|DMG||18 → 47|
|ACC||6 → 46|
|EVA||6 → 44|
|RoF||52 → 75|
|Initial CD: 5s|
|Stun Grenade: Launch a stun grenade that stuns enemies within a radius of 2.5 yards for 4s.|
- Can equip armor plate
- One of a kind stun grenade
- Serves as a unique tank role
- Easily accessible as a story t-doll
- Cannot deal sufficient DPS
as an AR
- Cannot equip accessory
- Can only be obtained once (4-6)
M16 is a unique AR, not for her damage dealing potential, but rather her uniquely defensive nature due to her two t-doll equipment slots and the ability to equip armor plate. By trading away the offensive capability of an AR, she is able to function as a tank, especially popular for corpse dragging.
Unlike the traditional SMGs and SGs, M16 is neither evasive nor well-armored enough to handle difficult contents. She also lacks the naturally high HP and buff synergies of either types. What she makes up, however, is her ability to completely nullify any threat that cannot bypass her armor. While SGs can do the same, they are too expensive to deploy and can still be chipped down slowly due to having no Evasion. M16 with both sufficiently high Evasion and armor can effectively reduce the damage taken of those she can tank to almost nothing. She makes for the ultimate tank in corpse dragging, stomping low level maps as you level your new t-dolls. As niche as her role may be, she takes part in one of the most fundamental aspect of the grind by being the most cost effective tank in the whole game.
For the time being, she is best used exclusively as a tank for 0-2 corpse drag. However, if there is any situation where the enemies cannot outdamage her armor, she is an ideal option to fend them off. Niche, but definitely Recommended once you have decided to work on your 0-2 corpse dragging squad.