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MDR

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★★★★★

MDR

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HP ShieldTeam EVA BuffSelf-Buff FPSelf-buff RoF

Buffs SMG
Damage +25%
Accuracy +65%
HP 60 → 119x5
(595)
DMG 20 → 56
ACC 6 → 50
EVA 5 → 41
RoF 51 → 76
Armor -
Clip -
Crit 20%
Speed 10
Recommended
Initial CD: 4s
CD: 16s
Danger Sniffer: If an ally is in front of her, provide that ally with a 40 HP shield and 80% increased evasion for 10s.

If no ally is in front of her, increase her damage by 45% and rate of fire by 22% for 10s.

Pros

Cons

  • Shitposts
  • Skill depends on if an ally is front
  • Requires kiting or no ally in front for offensive skill
  • AR doing SMG's job while the SMG does the AR's job

Analysis

Here comes that shitposter extraordinaire, MDR herself!

MDR's kit is unlike anything we've seen before, providing a whole lot of options with her two-faced skill. Firstly, when her skill activates without anyone in front, it provides a mixture of RoF and DMG buff for herself. While the magnitude of both buffs might not be the highest, when combined together it's actually very potent. Paired with her outstanding DMG/RoF distribution, her damage output becomes apparent, matching if not outperforming Gr G41AR on identical skill uptime. The second part of the skill changes greatly if someone (be it 1 or 4 t-doll) is standing right in front of her, making MDR give her frontline a shield similar to S.A.T.8SG's shield. The 40 HP shield may not seem much on paper, but when paired with the massive 80% Evasion boost, it becomes clear that the shield itself is deceptively long lasting.

Where MDR also shines is in her tiles for offensive SMGs, providing the much needed 65% Accuracy and 25% FP. Her tiles positioning also means she'd often sit behind the offensive SMG itself in F formation, otherwise in position 4 in B formation. When using her to focus on the frontliner, she'd pretty much be doing the SMG's job of making the composition tankier, while the offensive SMG, if you choose to run SR-3MPSMG, would have to make up for it by bringing the lost Firepower MDR has traded away. This has strong application when damage is not what you need for the fight. One of them is nullifying scratch damage over multiple mook battles, the other capitalizes on the incredible Evasion buff on the maintank to win attrition battles (boss fights). Should the Evasion/shielding not be needed, you can always move someone away from the front of MDR to go offensive.

To sum it up, MDR falls somewhere into the Recommended/Niche category. You'd definitely have to pay attention to the fights when using MDR, but the rewards can be immense under the right situations.