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|HP||88 → 176x5|
|DMG||13 → 33|
|ACC||2 → 13|
|EVA||9 → 65|
|RoF||52 → 74|
|Initial CD: 3s|
|Hand Grenade: Throw a grenade that deals 6x damage to enemies within a radius of 2.5 yards.|
Unlike her long-lost server-crasher of a sister, PTSD Pinkpasha does everything right for an offtank. Sitting at 33 FP, her FP is the highest among the SMGs. Even as a 3★ with her lower multiplier, 's nade is still very powerful thanks to the very high base FP.
As for her skill, hand nades are different from molotovs for their larger explosion radius as a result of not having a fire pool on the area of impact. One may wonder if losing the fire pool from molotov, which makes up a significant contributing factor in the nade's damage is a worthy trade, in which case the answer is absolutely yes. A large percentage of damage done comes from the explosion even though the tooltip says otherwise. This is due to the initial explosion having the ability to take out multiple dummies from the enemies, leaving fewer bodies for the fire pool to burn, not to mention battles occasionally ending earlier than the duration of the pool extends to, or the offtank retreated earlier to save health, removing the fire pool entirely.
FP and hand nade's large radius. A well-supported , with the help of the larger radius, is capable of one-shotting the backline squishies even when thrown at the frontline tanks, eliminating the dangerous backline threats completely without even having to remove the meatshields at the front first, something molotov offtanks cannot do.capitalizes the deadly aspect of the explosion with her high
nader SMG, she relies solely on the explosion damage, which means if her nade misses the crucial targets, or simply unable to deal significant damage to the targets due to their being too tanky, she fails her job. Her tile buff is lackluster, unlike the tile buff of those like or Bizon. Lastly, her defensive stats are mediocre as expected of a 3★, putting her at a risk when fighting stronger enemies. As a result, when fighting enemies who are either too strong for her to tank, or too tanky for her nade to be effective, or too spread out that nades are simply nonviable, is only a liability.also comes with several weaknesses that keep her from being competitive late-game. Being a hand
Regardless, offtanks in the game. It was only a matter of time before the limit of being a 3★ starts to show. She is still Recommended for early game, but will fall off later on as contents get harder.has enjoyed her long time as one of the best