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Property:Analysis

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Showing 20 pages using this property.
4
<span class="doll-page-link doll-rarity-5">[[416]]<sup class="noexcerpt">[[AR]]</sup></span> is currently the only 5★ [[AP nade]] [[AR]], and she has well-rounded stats which allows a variety of [[buff]]s to be applied with great effect. <span class="doll-page-link doll-rarity-5">[[416]]<sup class="noexcerpt">[[AR]]</sup></span>’s Anti-Personnel [[Grenade]] excels in dealing high [[AoE]] damage to enemies who were beefy enough to survive until its [[initial cooldown]]. '''416'''’s [[grenade]] has the most powerful multiplier of 15x thanks to her 5★ rating, letting her one-shot most enemies. Her [[tile buff]] is also extremely powerful; no other [[AR]] can provide a 40% [[FP]] [[buff]] to [[SMG]]s. Her [[SPEQ]], the [[EOT]] XPS3, is an equipment that combines the traits of an [[EOT]] and a [[VFL]]. Despite its lower [[Crit Rate]], the [[EOT]] XPS3 actually adds about as much damage as a [[VFL]] thanks to its other stat bonuses and lack of an [[RoF]] penalty. When enemies start coming with enough [[HP]] to survive [[AP]] [[grenade]]s, this [[SPEQ]] can become quite useful to have for day battles. As a grenadier with a high [[initial cooldown]], <span class="doll-page-link doll-rarity-5">[[416]]<sup class="noexcerpt">[[AR]]</sup></span> is not as flexible as [[self-buffer]] [[AR]]s and cannot take advantage of her strong skill in all situations. For fights shorter than her [[Initial Cooldown]] or boss battles where her [[AoE]] damage is irrelevant, [[self-buff]]ing [[AR]]s are often preferable. For [[nader]]s however, she remains one of the top picks if you need an [[AR]] that can output a steady amount of damage and can deal with hordes well. <span style="color:#70ad47">'''Recommended'''</span> against large hordes of beefy enemies.  +
<span class="doll-page-link doll-rarity-5">[[416]]<sup class="noexcerpt">[[AR]]</sup></span> is currently the only 5★ [[AP nade]] [[AR]], and she has well-rounded stats which allows a variety of [[buff]]s to be applied with great effect. <span class="doll-page-link doll-rarity-5">[[416]]<sup class="noexcerpt">[[AR]]</sup></span>’s Anti-Personnel [[Grenade]] excels in dealing high [[AoE]] damage to enemies who were beefy enough to survive until its [[initial cooldown]]. '''416'''’s [[grenade]] has the most powerful multiplier of 15x thanks to her 5★ rating, letting her one-shot most enemies. Her [[tile buff]] is also extremely powerful; no other [[AR]] can provide a 40% [[FP]] [[buff]] to [[SMG]]s. Her [[SPEQ]], the [[EOT]] XPS3, is an equipment that combines the traits of an [[EOT]] and a [[VFL]]. Despite its lower [[Crit Rate]], the [[EOT]] XPS3 actually adds about as much damage as a [[VFL]] thanks to its other stat bonuses and lack of an [[RoF]] penalty. When enemies start coming with enough [[HP]] to survive [[AP]] [[grenade]]s, this [[SPEQ]] can become quite useful to have for day battles. As a grenadier with a high [[initial cooldown]], <span class="doll-page-link doll-rarity-5">[[416]]<sup class="noexcerpt">[[AR]]</sup></span> is not as flexible as [[self-buffer]] [[AR]]s and cannot take advantage of her strong skill in all situations. For fights shorter than her [[Initial Cooldown]] or boss battles where her [[AoE]] damage is irrelevant, [[self-buff]]ing [[AR]]s are often preferable. For [[nader]]s however, she remains one of the top picks if you need an [[AR]] that can output a steady amount of damage and can deal with hordes well. <span style="color:#70ad47">'''Recommended'''</span> against large hordes of beefy enemies.  +
<span class="doll-page-link doll-rarity-5">[[416]]<sup class="noexcerpt">[[AR]]</sup></span> is currently the only 5★ [[AP nade]] [[AR]], and she has well-rounded stats which allows a variety of [[buff]]s to be applied with great effect. <span class="doll-page-link doll-rarity-5">[[416]]<sup class="noexcerpt">[[AR]]</sup></span>’s Anti-Personnel [[Grenade]] excels in dealing high [[AoE]] damage to enemies who were beefy enough to survive until its [[initial cooldown]]. '''416'''’s [[grenade]] has the most powerful multiplier of 15x thanks to her 5★ rating, letting her one-shot most enemies. Her [[tile buff]] is also extremely powerful; no other [[AR]] can provide a 40% [[FP]] [[buff]] to [[SMG]]s. Her [[SPEQ]], the [[EOT]] XPS3, is an equipment that combines the traits of an [[EOT]] and a [[VFL]]. Despite its lower [[Crit Rate]], the [[EOT]] XPS3 actually adds about as much damage as a [[VFL]] thanks to its other stat bonuses and lack of an [[RoF]] penalty. When enemies start coming with enough [[HP]] to survive [[AP]] [[grenade]]s, this [[SPEQ]] can become quite useful to have for day battles. As a grenadier with a high [[initial cooldown]], <span class="doll-page-link doll-rarity-5">[[416]]<sup class="noexcerpt">[[AR]]</sup></span> is not as flexible as [[self-buffer]] [[AR]]s and cannot take advantage of her strong skill in all situations. For fights shorter than her [[Initial Cooldown]] or boss battles where her [[AoE]] damage is irrelevant, [[self-buff]]ing [[AR]]s are often preferable. For [[nader]]s however, she remains one of the top picks if you need an [[AR]] that can output a steady amount of damage and can deal with hordes well. <span style="color:#70ad47">'''Recommended'''</span> against large hordes of beefy enemies.  +
<span class="doll-page-link doll-rarity-5">[[416]]<sup class="noexcerpt">[[AR]]</sup></span> на данный момент является единственной [[AR]] с [[AP nade|противопехотной гранатой]]. Она обладает хорошо сбалансированными статами, в результате чего большинство [[buff|баффов]] будут для неё весьма эффективными. Противопехотная [[Grenade|граната]] <span class="doll-page-link doll-rarity-5">[[416]]<sup class="noexcerpt">[[AR]]</sup></span> идеально подходит для нанесения большого [[AoE/ru|AoE]]-урона по плотным противникам, пережившим время её [[initial cooldown|начального кулдауна]]. [[grenade|Граната]] '''416''' обладает самым большим в игре 15-кратным множителем урона благодаря её 5★ редкости, в результате чего она ваншотит большинство противников. Её [[tile buff|тайл бафф]] тоже невероятно силён; никакая другая [[AR]] не способна предоставить [[SMG]] [[buff|бафф]] в 40% [[FP|урона]]. Её [[SPEQ|эксклюзивное снаряжение]], [[EOT]] XPS3, сочетает в себе черты [[EOT]] и [[VFL]]. Несмотря на более низкий бонус [[Crit Rate|шанса крита]], [[EOT]] XPS3 даёт примерно такую же общую прибавку урона, как [[VFL]] из-за наличия бонусов к другим статам и отсутствия штрафа к [[ROF]]. С появлением противников с достаточным количеством [[HP|здоровья]], позволяющим им пережить [[AP|противопехотную]] [[grenade|гранату]], это снаряжение станет весьма полезным в дневных боях. Будучи гренадёром с высоким [[initial cooldown|начальным кулдауном]], <span class="doll-page-link doll-rarity-5">[[416]]<sup class="noexcerpt">[[AR]]</sup></span> менее универсальна, нежели [[AR]] с [[self-buffer|селф-баффом]], и не в любой ситуации способна на полную использовать свой навык. В боях, длящихся меньше её [[initial cooldown|начального кулдауна]] или боях с боссами, где её [[AoE]]-урон бесполезен, лучше использовать [[AR]] с [[self-buffer|селф-баффом]]. В любом случае, она один из лучших [[nader|гренадёров]] в ситуациях, когда вкупе со способностью разобраться с толпой вам нужен также стабильный источник урона. <span style="color:#70ad47">'''Рекомендуется'''</span> против больших скоплений плотных противников.  
1
'''100 Shiki''' is a 5★ [[SMG]] with high [[HP]] and low [[Evasion]], and a highly unusual skill. While Sakura Reflection may at first seem like a useful skill, its 8s [[initial CD]] holds it back from any semblance of viability. Compared to the other 8s [[ICD]] [[maintank]] skill ([[Force Shield]]) that negates all damage when activated, the lackluster performance of '''100 Shiki''''s skill is apparent. Generally, [[maintank]] [[SMG]]s with faster activating skills like [[Smoke Grenade]] or stronger long-[[ICD]] moves like <span class="doll-page-link doll-rarity-5">[[P90]]<sup class="noexcerpt">[[SMG]]</sup></span>/<span class="doll-page-link doll-rarity-5">[[Gr G36c]]<sup class="noexcerpt">[[SMG]]</sup></span>'s Squirrel or [[Force Shield]] are far more preferred. '''100 Shiki''' is therefore <span style="color:red">'''Not Recommended'''</span>, due to other [[maintank]] [[SMG]]s simply doing the job better. Her special equipment [[buff]]s her base stats but doesn't address the [[core]] problem with her Skill, and is also <span style="color:red">'''Not Recommended'''</span> to [[enhance]].  +
4
The <span class="doll-page-link doll-rarity-4">[[4 Shiki]]<sup class="noexcerpt">[[RF]]</sup></span> is a [[RF]] that attempts to bring back the interesting but very lackluster piercing shots mechanic presented on <span class="doll-page-link doll-rarity-4">[[PzB39]]<sup class="noexcerpt">[[RF]]</sup></span> and <span class="doll-page-link doll-rarity-5">[[JS05]]<sup class="noexcerpt">[[RF]]</sup></span>. Instead of being an active skill, the piercing shot from <span class="doll-page-link doll-rarity-4">[[4 Shiki]]<sup class="noexcerpt">[[RF]]</sup></span> comes from her passive, where she unleashes a piercing shot to the furthest target on every 3rd shot before going back to her original target. The biggest downside of piercing shot prior to <span class="doll-page-link doll-rarity-4">[[4 Shiki]]<sup class="noexcerpt">[[RF]]</sup></span> is its long aim time and low damage, not to mention being [[CD]]-locked prevents the skill from being used more than once. While <span class="doll-page-link doll-rarity-4">[[4 Shiki]]<sup class="noexcerpt">[[RF]]</sup></span> does not improve its damage, being on a passive lets her activate piercing shots more often, as well as allowing her to have a [[self-buff]] active skill that complements the sure-hit component of piercing shot. With the prevalence of evasive armored enemies at [[night]], the consistent sure-hit shots are appreciated. <span class="doll-page-link doll-rarity-4">[[4 Shiki]]<sup class="noexcerpt">[[RF]]</sup></span>'s weakness also comes from her passive, as piercing shot cannot critically strike. This limits her potential damage ceiling as she cannot take advantage of [[critical damage]] multipliers coming from buffer fairies and [[cape]]s. She also has relatively low [[FP]] for a [[RF]], affecting her performance against heavily armored enemies where [[AP]] is not sufficient enough to fully pierce them. <span class="doll-page-link doll-rarity-4">[[4 Shiki]]<sup class="noexcerpt">[[RF]]</sup></span> is <span style="color:#70ad47">'''Recommended'''</span>, due to her unique and usable skill that allows her to be used as a generalist when needed. Commanders should anticipate situations where her passive is greatly appreciated and her usefulness will skyrocket.  
6
A new skill and the first Japanese [[MG]] introduced into Global server. She's got a 2nd [[volley]] skill that mixes increased damage with [[Accuracy]]. The stat distribution is largely mediocre, with high [[Accuracy]] being eclipsed by the low base damage stats. Worst of all, her skill, featuring a middling damage [[buff]] and a non-potent [[Accuracy]] [[buff]], nails her coffin. While high [[Accuracy]] is appreciated on [[MG]]s, the stats is wasted when enemies are either non-evasive, or in '''62 Shiki''''s case, on 2nd [[volley]]. '''62 Shiki''' at least has a decent [[tile buff]] alongside its unique but viable placement for [[SG]]s, giving them a small amount of [[armor]] and [[Accuracy]]. However, this is not nearly significant enough as there are plenty other [[MG]]s with better [[armor]] [[tiles]] out there. Below average stat distribution, low damage multiplier and a poor 2nd [[volley]] skill makes her not worth it. <span style="color:red">'''Not Recommended'''</span>.  +
'''64 Shiki''' is JP server's pride and joy, and a unique [[AR]] that plays around being supportive in her own way. As a [[self-buffer]], '''64 Shiki''' is not particularly strong. Her base stats are lopsided with high [[FP]] but low [[RoF]], leading to weak mobbing capability. Despite being an adaptive skill, Forewarning’s 3s duration is generally too short to be fully utilized. Without holding onto her skill until 6s to sync with buffers, her [[burst]] only lasts for 2s, and it is often possible for her to [[overcap]] her [[RoF]] if she receives the [[RoF]] selfbuff component on top of another [[RoF]] [[buff]]. With the ever-ballooning enemy health values, a 2-3s [[RoF]] [[buff]] is often insufficient to kill more than one or two enemy units before the second part of '''64 Shiki'''’s skill activates, possibly granting a nearly-useless 25HP [[shield]] instead of the 55% [[FP]] [[buff]]. If the player can set up '''64 Shiki''' to give her 55% [[FP]] [[buff]] to allied [[DPS]] units on her [[tiles]], however, she can provide the highest team damage skill [[buff]] in the game, overshadowing even the more specialized [[HG]]s such as [[Fringe Weaver]] <span class="doll-page-link doll-rarity-1">[[Jill]]<sup class="noexcerpt">[[HG]]</sup></span> (35%) or <span class="doll-page-link doll-rarity-5">[[Contender]]<sup class="noexcerpt">[[HG]]</sup></span> (40%). By moving other [[AR]]s into '''64 Shiki'''’s [[tiles]] before she activates her [[buff]], the team can deal huge [[burst]] damage. As a trade-off, setting this up is difficult since the other [[AR]]s must be on her [[tiles]] during activation, which is difficult during boss fights due to many of them requiring constant unit movement - the same reason that <span class="doll-page-link doll-rarity-4">[[Ribeyrolles]]<sup class="noexcerpt">[[AR]]</sup></span> often struggles to [[buff]] her allies properly in those encounters. While '''64 Shiki''' is not a great damage dealer, she does one thing that other dolls cannot with her powerful team [[buff]]. The applications are rare and the setup is very difficult, and is often unnecessary as standard team compositions can handle the same fights just fine. '''64 Shiki''' is <span style="color:cyan">'''Specialist'''</span>, and optional for those who enjoy a vastly different playstyle.  
'''6P62''' is a unique [[AR]], with massive [[FP]] but awful [[RoF]] unlike [[AR]]'s architype. On top of that, she is also the only [[AR]] to be able to [[equip]] [[AP]] ammo. It is easy to assume that '''6P62''' is designed to deal with both [[armor]] and non-[[armor]] units. While she is indeed capable of dealing with both types, she is not good at doing either. Her [[RoF]] is very poor, leading to an overall slow clearing even if with the ability to bypass [[armor]]s. The low [[RoF]] hurts her the most against non-[[armor]]s, where she lacks the [[AP]] advantage and is left with a weak skill. Speaking of her skill, Strike Focus is possibly among the weakest [[self-buff]] for any [[AR]]. The [[FP]] multiplier is weak, at a low 35% [[FP]] when <span class="doll-page-link doll-rarity-3">[[FF FNC]]<sup class="noexcerpt">[[AR]]</sup></span>, another 3★ [[AR]], can reach 60%. The difference is a lot more apparent if '''6P62''' is equipped with [[AP]] ammo, as [[AP]] stats do not scale with [[FP]] [[buff]]s unlike the raw [[FP]] stats from [[HV]], to the point where simply running a [[FP]] [[self-buff]] [[AR]] with the support of [[HG]]s and [[SMG]]s can outscale her [[AP]] advantage completely. The [[Accuracy]] [[buff]] is only there to cover her existing weakness of low [[Accuracy]] against non-[[armor]]s, and is entirely useless against [[armor]]s as most of them have no [[Evasion]]. '''6P62''' is unique enough to be a niche, but her poor performance is her downfall. She is <span style="color:red">'''Not Recommended'''</span>.  +
9
<span class="doll-page-link doll-rarity-4">[[9A-91]]<sup class="noexcerpt">[[AR]]</sup></span>, also referred to as the "[[Night Princess]]" for her ability to make short work of armored enemies, thanks to her 180% [[FP]] [[self-buff]] during [[night battle]]s. As a [[night]] [[AR]], <span class="doll-page-link doll-rarity-4">[[9A-91]]<sup class="noexcerpt">[[AR]]</sup></span> is tasked with the job of dealing with both armored and regular enemies during nighttime. While her relatively low base [[FP]] stat of 42 makes her daytime performance absolutely atrocious, at night her incredible skill multiplier of 180% lets her mow down her foes, even letting her brute force [[armor]]ed enemies in earlier chapters due to the sheer [[FP]] boost. Despite being a [[night]] specialist, newer contents have been pushing <span class="doll-page-link doll-rarity-4">[[9A-91]]<sup class="noexcerpt">[[AR]]</sup></span> and her partner <span class="doll-page-link doll-rarity-5">[[OTs-14]]<sup class="noexcerpt">[[AR]]</sup></span> to their limit. Their short skill duration and long cooldown is unsuitable against large hordes of tanky enemies commonly seen in these newer contents. This flaw is especially deadly when fighting against large numbers of [[armor]]ed enemies as <span class="doll-page-link doll-rarity-4">[[9A-91]]<sup class="noexcerpt">[[AR]]</sup></span> is incapable of dealing meaningful damage when her skill is down, putting her team at risk. As a result, she is no longer a no-brainer option for [[night]] fights and the task is more often being assigned to [[AR]]s with better skill uptime or more specialised kits, or shared with [[RF]]s. With that said, <span class="doll-page-link doll-rarity-4">[[9A-91]]<sup class="noexcerpt">[[AR]]</sup></span> is still <span style="color:#70ad47">'''Recommended'''</span> for [[night]], particularly if you have her [[SPEQ]] which buffs her performance to be nearly on par with <span class="doll-page-link doll-rarity-5">[[OTs-14]]<sup class="noexcerpt">[[AR]]</sup></span>. Being an accessible powerhouse, <span class="doll-page-link doll-rarity-4">[[9A-91]]<sup class="noexcerpt">[[AR]]</sup></span> is a low-cost easy-to-use doll that can take care of many easier [[night battle]]s.  
A
'''A-91'''. Unlike another [[AR]] (named <span class="doll-page-link doll-rarity-4">[[9A-91]]<sup class="noexcerpt">[[AR]]</sup></span>), this doll isn't very good at what her skill makes her to be. While having respectable base stats and [[tiles]], her skill is what really fails her. As a 4★ grenadier [[AR]], she has to compete against the likes of other common alternatives in this niche, like the ubiquitous presence of <span class="doll-page-link doll-rarity-4">[[M4 SOPMOD II]]<sup class="noexcerpt">[[AR]]</sup></span>, and the almost tear-inducing despair when you get <span class="doll-page-link doll-rarity-4">[[XM8]]<sup class="noexcerpt">[[AR]]</sup></span>. Due to Anti-Personnel [[Grenade]] N's penalty on the [[grenade]]'s damage itself, <span class="doll-page-link doll-rarity-4">[[M4 SOPMOD II]]<sup class="noexcerpt">[[AR]]</sup></span> and <span class="doll-page-link doll-rarity-4">[[XM8]]<sup class="noexcerpt">[[AR]]</sup></span> both have '''A-91''' beat on [[grenade]] damage during the day. '''A-91''' comes with worse [[RoF]] than either and cannot compare with <span class="doll-page-link doll-rarity-4">[[M4 SOPMOD II]]<sup class="noexcerpt">[[AR]]</sup></span>'s ability to wield two scopes. However, '''A-91''' has better per shot damage than <span class="doll-page-link doll-rarity-4">[[XM8]]<sup class="noexcerpt">[[AR]]</sup></span>, especially if her [[self-buff]] is activated. Speaking of '''A-91''''s [[self-buff]], keep in mind this skill's very long [[initial CD]]. At a full 8s before she does anything useful, she is usurped by virtually every [[self-buffer]] (including her [[night battle]] specialist alternatives). It does apply as soon as the skill is activated, giving her [[grenade]] an effective 50% damage boost and reaching a 15x effective multiplier, on par with <span class="doll-page-link doll-rarity-5">[[416]]<sup class="noexcerpt">[[AR]]</sup></span>'s, with an extra [[self-buff]] to damage afterwards. So while outdone by same [[rarity]] alternatives at day and not viable to field as a [[night]]-based [[self-buffer]], she is a good option as a [[nader]] at [[night]]. I'll drink to that. '''A-91''' is <span style="color:red">'''Not Recommended'''</span> at day. <span class="doll-page-link doll-rarity-4">[[M4 SOPMOD II]]<sup class="noexcerpt">[[AR]]</sup></span> is a proper grenadier to take out swarms with her stronger [[grenade]] and two scopes. But if you find yourself needing more [[nader]] options at [[night]], '''A-91''' is <span style="color:cyan">'''Specialist'''</span>/<span style="color:#70ad47">'''Recommended'''</span>.  
'''AA-12''', much like <span class="doll-page-link doll-rarity-4">[[USAS-12]]<sup class="noexcerpt">[[SG]]</sup></span>, plays around having high [[RoF]] for more damage output and knockbacks. Sadly, due to her long [[initial cooldown]], she cannot assume an aggressive playstyle like USAS, leaving much to be desired. '''AA-12''''s strength mainly comes from her [[tile buff]] and coverage. Her [[tile buff]] gives the highest [[FP]] [[buff]] among [[SG]]s at 22%, topping the previous record of 20%. While her [[tile]] placement forces the [[MG]]s to stay close together, leaving no room for [[HG]]s like <span class="doll-page-link doll-rarity-4">[[SAA]]<sup class="noexcerpt">[[HG]]</sup></span> or <span class="doll-page-link doll-rarity-4">[[Spitfire]]<sup class="noexcerpt">[[HG]]</sup></span> to sit in, she can still [[buff]] two [[MG]]s while comfortably staying in the middle as a [[maintank]]. Her stats aren't necessarily stellar, with above average health but 22 [[armor]], a rather poor number when considering the fact that she is a 5★ [[SG]] and that she has no defensive skill. But for an average [[SG]], it is sufficient. However, unlike USAS, '''AA-12''''s steroid is on a much longer cooldown of 8s, leading her to be less impactful outside of <span style="color:cyan">'''Specialist'''</span> cases where she manages to pull off her skill. As a trade-off, her skill is much more powerful than the former, giving more than double the number of rounds on top of an increase chance of knockback. Sadly this is not nearly enough to compensate the long cooldown, making her skill more or less a bonus, rather than a defining trait. Unremarkable comparing to other 5★ [[SG]]s, '''AA-12''' is optional.  +
'''AAT-52''' is simply disappointing. She has below average stats across the board, with one of the worst [[FP]] among [[MG]]s, and mediocre [[Accuracy]]. Her skill does not help at all, being a 2nd [[volley]] skill on top of being [[night]] focused, a pointless niche for a [[MG]]. <span style="color:red">'''Not Recommended'''</span> at all.  +
The <span class="doll-page-link doll-rarity-5">[[ACR]]<sup class="noexcerpt">[[AR]]</sup></span> is an [[AR]] that can be obtained through opening [[lootboxes]] during the [[Shattered Connexion]] major story event. <span class="doll-page-link doll-rarity-5">[[ACR]]<sup class="noexcerpt">[[AR]]</sup></span> attempts something new; it rewards you for [[stack]]ing debuffs on enemies to try to bring her skill to its optimum. She has a generic [[rate of fire]] [[buff]] but the rest of the skill's active and passive effects are what is interesting. Her passive improves her damage by 10% if the target is under a singular debuff. Note that with multiple debuffs, her damage increase is additive (not multiplicative as what would normally be assumed), granting +5% damage per debuff effect beyond the first. With the amount of debuffs currently in the game, this effect sounds good on paper, especially since when activating her skill, she gets a [[stack]] of this due to her active ability applying a damage reduction to her target. The reason why this doesn't work quite that well in practice is that the viable debuffs to bring in a team that <span class="doll-page-link doll-rarity-5">[[ACR]]<sup class="noexcerpt">[[AR]]</sup></span> would want to be in are very rigid. You can realistically only expect around 1~2 debuffs to consistently be on the target when <span class="doll-page-link doll-rarity-5">[[ACR]]<sup class="noexcerpt">[[AR]]</sup></span>'s skill is ready. As such, the duration of the debuff in accordance to <span class="doll-page-link doll-rarity-5">[[ACR]]<sup class="noexcerpt">[[AR]]</sup></span>'s skill activation is very likely to not overlap for very long. However, there is a decent combo involving the other crowd-control [[AR]], the <span class="doll-page-link doll-rarity-5">[[ADS]]<sup class="noexcerpt">[[AR]]</sup></span>, and it makes for a quirky combo but due to <span class="doll-page-link doll-rarity-5">[[ADS]]<sup class="noexcerpt">[[AR]]</sup></span>' lack of actual damage...:fubuki_emote281:. <span class="doll-page-link doll-rarity-5">[[ACR]]<sup class="noexcerpt">[[AR]]</sup></span> attempts to promote a playstyle that focuses on reducing incoming enemy damage (with the sheer amount of debuff [[stack]]ing you can do). Other than that, <span class="doll-page-link doll-rarity-5">[[ACR]]<sup class="noexcerpt">[[AR]]</sup></span>'s damage output is comparatively low (due to many skill [[buff]] opportunities being taken by debuff skills rather than [[buff]]ing skills) and is best used as a [[flex]] pick for specific lineups. She is <span style="color:yellow">'''Optional'''</span>.  
'''ADS''' is a 5★ [[AR]] that serves a rather different purpose primarily when compared to her class. While her class specializes in consistent reliable damage output, '''ADS''' focuses on debuffing and stunning her enemies through her corrosion mechanic. '''ADS''''s Storm Surge is a skill that stuns and deal damage to the enemies once they reach 5 [[stack]]s of corrosion. At max skill level, a 2.4s stun is definitely not something to underestimate. She is capable of stunlocking a target provided that she has enough [[RoF]] and the target does not die too quickly for her to apply enough [[stack]]s. This gives her a situational use against [[Red Golyat]]s/[[Hydra]]s (if for some reason you need to fight one with [[AR]]s) and some very annoying enemies in later events (ballspitters). She has the tools to whittle down even the most armored and evasive enemies (there will be enemy [[buff]]s that significantly increase their [[Evasion]] in later events) by stunlocking them, using her detonation to bypass their [[armor]] and [[Evasion]]. In practice, it is unlikely for her to ever apply enough of them to stun her target without the help of her active. In a normal [[ARSMG]], '''ADS''' will be accompanied by another [[AR]], who has the same targeting as '''ADS''''s, killing whichever they target before '''ADS''' has the chance to get 5 [[stack]]s of corrosion. Even against tankier enemies, '''ADS''' requires high [[RoF]] in order to apply her [[stack]]s quicker, a difficult task to achieve without running a [[RoF]] [[HG]], who instead is likely to [[overcap]] the partner [[AR]]'s [[RoF]]. Unfortunately, in order to [[proc]] her passive against regular mobs, '''ADS''' would have to rely on her skill most of the time. As a crowd-control [[AR]], '''ADS''' is <span style="color:cyan">'''Specialist'''</span> and optional. Her ability to lock down a specific target is not something you can find in an [[AR]], but sacrificing a [[DPS]] slot on the team for her utilities is far from ideal, especially when you can find similar utilities from [[SMG]]s as well.  
'''AEK-999''' has the highly sought-after Hunting Impulse (HI) skill that would've made her an incredible [[MG]], however, she was cursed with a far longer cooldown due to [[night]] specialization. As you can tell '''AEK-999''' comes with the [[night]] version of HI. Unlike its daytime variation, [[night]] HI gives additional [[FP]] on top of the usual [[Accuracy]] and [[crit]] [[buff]], all at the cost of almost tripling its cooldown. The result is awful. Not only her cooldown is in the same tier as second [[volley]] [[MG]]s, the once signature [[crit]] and [[Accuracy]] [[buff]] from HI is nearly pointless during [[night]], assuming you run [[VFL]] and fight 0 [[Evasion]] [[armor]]s primarily. The added bonus does not help at all, giving awful multiplier comparable to Lock and Load even during nighttime, while having zero effect during daytime. AEK ends up being a [[MG]] with mediocre stats and a terrible second [[volley]] skill. <span style="color:red">'''Not Recommended'''</span>.  +
The other [[Slav]] [[AR]], '''AK-12''' truly backs up her smug appearance with her combat capabilities, bringing in a combination of every offensive [[buff]]s with the exception of multi-shots and [[crit damage]]. With her incredible [[tiles]] and her self-sufficient nature, '''AK-12''' fits the [[tile]] 1 position perfectly. Able to [[buff]] [[offtank]] [[SMG]]s from her spot while not being as reliant on [[RoF]] [[buff]]s that most [[offtank]] [[SMG]] provide, '''AK-12''' raises the overall offensive aspect of the team, while being an incredible damage output source herself. While her skill may not appear extraordinary to most people at first, [[Accuracy]] is often pretty underestimated due to [[AR]]'s naturally high hit rate in their base stats or with [[PEQ]]. '''AK-12''' however is able to take advantage of the stats alongside her [[RoF]] + [[FP]] [[buff]] and the slight [[crit]] chance boost, making her almost independent from any needs of [[tile buff]]s provided by [[SMG]]s. You'd likely be looking to [[buff]] up '''AK-12''' with more [[FP]], since she's self-sufficient in every other area. A small amount of [[RoF]] would be fine, but she'd often [[overcap]] with most sources of [[RoF]] [[buff]]s. Since [[FP]] has no upper limit, she'd definitely enjoy shredding enemies with any [[FP]] [[buff]] she can be given to. '''AK-12''' earns a <span style="color:#70ad47">'''Highly Recommended'''</span> status, being an all-rounder without many flaws.  +
'''AK-47''', the culturally popular gun, is unfortunately rather bad in this game. Stat wise, although she has a decent base [[FP]] of 53, her [[RoF]] of 65 hurts her performance severely, not to mention her low [[Accuracy]] of 35, giving her a hard time with trying to land hits on enemies. Her skill is a mess. The [[Accuracy]] [[buff]] is undesirable made only as an attempt to fix her low [[Accuracy]], which leaves the tiny 35% [[FP]] [[buff]]. Another [[AR]] of the same [[rarity]], <span class="doll-page-link doll-rarity-3">[[FF FNC]]<sup class="noexcerpt">[[AR]]</sup></span> would have a 60% [[FP]] [[buff]] on the same cooldown and the same duration. Her [[tile]] is awful. [[SMG]]s are frontline [[tank]]s protecting the [[AR]]s. With a [[tile]] like that, she would not [[buff]] anything without moving [[SMG]] to the back or putting herself in danger at the front. Overall, '''AK-47''' is not worth your attention. While she is given out for free early game through [[leveling]], don't be fooled into using her as a [[budget]] [[AR]]. Her performance is simply too terrible and there are plenty other better options that are also [[budget]]. <span style="color:red">'''Not Recommended'''</span>. For those looking for an analysis with her special equipment, refer to the [[Equip]] section. TL;DR: it doesn't change her rating of due to still middling [[DPS]], low [[RoF]] and ungodly bad [[tile]] position.  +
The '''AK-74U''' is a [[maintank]] [[SMG]] obtainable from clearing E2-9 of [[Continuum Turbulence]]. She is a single target debuffer [[maintank]] who can cripple an enemy during her skill duration. The strength of her debuffs is very much powerful, but single target debuffing does not do very well when the job of an [[SMG]] often involves [[tank]]ing multiple foes at once. '''AK-74U''''s Purge Reaction cripples an enemy by decreasing both their damage and [[Accuracy]]. The [[Accuracy]] debuff translates into a 100% [[Evasion]] [[buff]] for whoever is [[tank]]ing said enemy, which is without a doubt powerful. The nature of her skill also lets her play a more supportive role in a double [[maintank]] [[comp]] where she is able to support another [[tank]] via debuffing. It is also worth noting that she will apply this debuff regardless if her shot hits or not, or if it is blocked by [[force shield]]. On the other hand, she cannot effectively handle the common hordes of mobs with her single target debuff and her long [[initial CD]]. Against high priority targets like [[Manticore]], she instead faces the [[RNG]] of targeting the wrong enemy given that these targets are often accompanied by their own escorts of trash mobs. Not to mention, many of them are far too deadly that debuffing them would not change the tide of battle if they are able to attack even once ([[Hydra]]'s lethal 10-hit barrages, [[Gundam]]'s disruptive full screen bombing). Against bosses, she instead has her own disadvantages. Her skill's effectiveness is halved and her uptime does not allow her to perform well in long battles. Many bosses are also unaffected by at least one part of her skill, either via sure-hit (ignoring [[Accuracy]] debuff) and/or one-shot [[nuke]] ([[overkill]]ing your [[t-doll]]s even with their damage debuffed). For experienced players, '''AK-74U''''s skill usefulness can be manually flicked on when needed either as an additional layer of defense or to buy time for defensive skills to be up again. This can be useful if you can use this skill in the middle of boss hard hitting abilities, but for the average Joe you're gonna get much better mileage with some of the more premier [[tank]]s like <span class="doll-page-link doll-rarity-5">[[MP7]]<sup class="noexcerpt">[[SMG]]</sup></span>. She is <span style="color:cyan">'''Specialist'''</span>, and optional to raise.  
The quiet [[Slav]] [[AR]] has finally arrived, paired with her exceedingly overwhelming abilities. With an incredible base stat to boot, this combination makes '''AN-94''' a truly terrifying force against SF scum. '''AN-94''' provides an excellent [[tile buff]] for any [[SMG]] with her incredible coverage + [[Accuracy]]/[[Evasion]] combo. [[Maintank]]s love the [[Evasion]] while [[DPS]] [[SMG]]s love the high [[Accuracy]] bonus as well. With her unusually high [[Accuracy]], decent [[RoF]] and great damage, '''AN-94''' provides an excellent opener, dealing essentially double damage upon every target switch. During her active, she gains the double shot permanently, removing any criteria for the double shot to [[proc]]. Keep in mind that even while she changes targets while her skill is active, it'd still be a double shot. Simply [[buff]] '''AN-94''' with any [[FP]]/[[RoF]] [[buff]] and she'll decimate anything that isn't armored or shielded by pesky [[force shield]]s. While she loses out to <span class="doll-page-link doll-rarity-5">[[Gr G11]]<sup class="noexcerpt">[[AR]]</sup></span> during first skill activation, post 11s is where '''AN-94''' is able to catch up, overtake and maintain excellently consistent [[DPS]]. '''AN-94''' earns a <span style="color:#70ad47">'''Highly Recommended'''</span> status, giving quite a throwback to <span class="doll-page-link doll-rarity-5">[[Gr G11]]<sup class="noexcerpt">[[AR]]</sup></span>'s apperance but with much better uptime.  +