Welcome to GFLAnalysis!

If you would like a wiki editor account, please join the Discord and
ping @Council of Analytics in #moderation_centre with your request.


From Girls' Frontline Analysis
Jump to navigation Jump to search
This page contains changes which are not marked for translation.




Ammo hv.png


Self-Buff FPSelf-buff RoFDebuffs Self

Buffs SMG
Rate of Fire +12%
Evasion +15%
HP 61 → 121x5
DMG 19 → 51
ACC 6 → 46
EVA 6 → 45
RoF 52 → 76
Armor -
Clip -
Crit 20%
Speed 10
Initial CD: 5s
CD: 4s
Battlefield Trendsetter: Raise rate of fire to the maximum and increase self damage by 50%. Click again to deactivate the skill.

When the skill is active, each attack adds 1 stack of Overload. At 12 stacks of Overload, remove all stacks of Overload, stun self for 2s and end the skill. While stunned, the echelon cannot move forward.

When the skill is deactivated, each attack removes 1 stack of Overload.


  • Very powerful hybrid self buff
  • RoF increase is set at all skill level, no skill up needed


  • Overload penalty can be a hassle in long battles, forcing you to manually turn her skill on and off periodically
  • Reducing Overload stacks requires shooting or self-stun (bad for kite-heavy fights)


SIG-556AR is an AR that is part of the small group of Burst-type ARs (e.g. TAR-21AR, Gr G11AR etc).

Her skill, "Battlefield Trendsetter", has an active and a passive component; she utilizes a stack mechanic called <Overload> that interacts with her skill. When her skill is activated, it takes the form of an extremely potent buff that instantly sets to max her RoF, and increases her Firepower. During the skill window, each attack will increment a stack of <Overload>. Upon reaching 12, she will turn off the skill and stun herself. Attacks while skill is not active will decrement a stack.

The skill is notable in that it does not need skill level investment to be good; the most important bonus given in the skill remains constant throughout its levels with the only bonus changing is the amount of Firepower given.

With that in mind, it is obvious that to use SIG-556AR effectively, one should maximize her damage during her skill window. Taking in account her maxed RoF, she will shoot 12 times in 4.8s, making her effective burst window 4.8s (which is slightly longer than other Burst-type ARs). This also means that she takes advantage of any 6s Firepower buffers such as handguns to make use of during the last half of her burst. From this, if one were to use SIG-556AR for shorter battles, automatic skill usage is fine to use as you would expect enemies to be dead before the stun detriment would be disadvantageous. It is Recommended however that in longer battles, players to exercise judgement in determining the optimal time to manually activate her skill and her buffers to get the most out of her skill.

Against normal fodder, SIG-556AR is not comparable to Gr G11AR in burst (but lets be honest, who exactly can beat triple fire without support?) but due to the need to only invest in Firepower buffs and heavier singular shots, can out-scale for longer battles.

SIG-556AR is a doll that requires thought in building a team to take advantage of her skill. While she fares extremely well in general usage, for specialized formats such as Ranking maps she would be benched for the more superior consistent DPS units such as ST AR-15AR (and those with actual map bonuses). Optional, but Recommended for early game if you somehow roll her.