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May also refer to certain shielded units which is a barrier that requires HOC to break them. In this case shields have a damage reduc rate - such as 20% shield reducing damage by 20%, 50% shield by 50% damage, 100% shield by 100% damage reduction (In this case, HOC is absolutely essential!) etc. Lower percentages might be able to be brute forced, but if EN meets these units before HOC is released, don’t tackle them unless you have a plan. Check the entries on the right for which one you're looking for.