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Ammo hp.png


Main TankForce Shield

Buffs AR
Damage +12%
Evasion +15%
HP 119 → 238x5
DMG 12 → 31
ACC 2 → 12
EVA 8 → 56
RoF 57 → 82
Armor -
Clip -
Crit 5%
Speed 12
Initial CD: 8s
CD: 16s
Force Shield: Create a force shield with 9999 HP to block incoming damage for 4s.


  • Very high base HP
  • Common among 5★



Thompson is a 5★ force shield SMG with ridiculously high HP but also ridiculously low Evasion. Her skill is very powerful but has a long initial cooldown of 8 seconds. While she is indeed bulky with her massive HP, having low Evasion and a skill she cannot use early enough in most battles due to its long ICD, means she will take more scratch damage and inflate your repair bill. These factors make her a very specialized SMG rather than a generalist, and should be used only to fulfill certain Specialists rather than for daily use.

Her HP is her biggest advantage over other SMGs. Having 238 HP per dummy, she could tank a Jupiter's shot like a champ twice before losing a dummy link (not with all Jupiters though, some are too powerful for her to take two shots). She effectively has twice the tanking power in such cases, as other T-Dolls would go down in 5 hits, 1 for each dummy, due to their lower HP. On the other hand however, her low base Evasion of 56 can be rather disconcerting. As mentioned earlier, this will accumulate scratch damage when faced with regular mobs where she cannot dodge as well as other, more well-rounded SMGs. Her tile buff and coverage is very unappealing. 15% Evasion is absolutely useless for ARs, and 12% FP is a meager buff amount. Even a 3★ SMG could beat her in terms of buffing.

Force shield is Thompson's signature skill, with only two other SMGs sharing the same skill, Gr G36cSMG and Gr MP5SMG. Being able to evade all attacks under the duration of the skill gives it incredible potential. Only SMGs of this particular class are capable of accomplishing such a feat, such as tanking a deadly cut-in skill from bosses, multiple shots from Jupiters and surviving Golyats. Its downside is also apparent however. With an 8 seconds cooldown, it is very unlikely that you would be able to take full advantage of this skill outside of those very specific scenarios. It is clear that Thompson is a Specialist SMG and should only be raised for these specific situations alone. And when you do, it'll surely have been worth your time.